Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine.


The standard was developed over a series of "DIS Workshops" at the Interactive Networked Simulation for Training symposium, held by the University of Central Florida's Institute for Simulation and Training (IST). The standard itself is very closely patterned after the original SIMNET distributed interactive simulation protocol, developed by Bolt, Beranek and Newman (BBN) for Defense Advanced Research Project Agency (DARPA) in the early through late 1980s. BBN introduced the concept of dead reckoning to efficiently transmit the state of battle field entities.

In the early 1990s, IST was contracted by the United States Defense Advanced Research Project Agency to undertake research in support of the US Army Simulator Network (SimNet) program. Funding and research interest for DIS standards development decreased following the proposal and promulgation of its successor, the High Level Architecture (simulation) (HLA) in 1996. HLA was produced by the merger of the DIS protocol with the Aggregate Level Simulation Protocol (ALSP) designed by MITRE.

There was a NATO standardisation agreement (STANAG 4482, Standardised Information Technology Protocols for Distributed Interactive Simulation (DIS), adopted in 1995) on DIS for modelling and simulation interoperability. This was retired in favour of HLA in 1998 and officially cancelled in 2010 by the NATO Standardization Agency (NSA).

The DIS family of standards

DIS is defined under IEEE Standard 1278:

In addition to the IEEE standards, the Simulation Interoperability Standards Organization (SISO) maintains and publishes an "enumerations and bit encoded fields" document yearly. This document is referenced by the IEEE standards and used by DIS, TENA and HLA federations. Both PDF and XML versions are available.

Current status

SISO, a sponsor committee of the IEEE, promulgates improvements in DIS. Major changes occurred in the DIS 7 update to IEEE 1278.1[1] to make DIS more extensible, efficient and to support the simulation of more real world capabilities.[2]

Application protocol

Simulation state information is encoded in formatted messages, known as protocol data units (PDUs) and exchanged between hosts using existing transport layer protocols, including multicast, though broadcast User Datagram Protocol is also supported. There are several versions of the DIS application protocol, not only including the formal standards, but also drafts submitted during the standards balloting process.

Protocol data units

The current version (DIS 7) defines 72 different PDU[3] types, arranged into 13 families. Frequently used PDU types are listed below for each family. PDU and family names shown in italics are found in DIS 7.

Realtime Platform Reference FOM (RPR FOM)

The RPR FOM is a Federation Object Model (FOM) for the High-Level Architecture designed to organize the PDUs of DIS into an HLA object class and interaction class hierarchy. It has been developed as the SISO standard SISO-STD-001.[4] The purpose is to support transition of legacy DIS systems to the HLA, to enhance a priori interoperability among RPR FOM users and to support newly developed federates with similar requirements. The most recent version is RPR FOM version 2.0[5] that corresponds to DIS version 6.

See also


  1. ^ a b "Corrections to Standard for Distributed Interactive Simulation - Application protocols" (PDF). IEEE. Retrieved 24 April 2017.
  2. ^ a b c DIS 7 Overview, SISO PSG File Library
  3. ^ IEEE Standard for Distributed Interactive Simulation--Application Protocols. IEEE. doi:10.1109/IEEESTD.2012.6387564. ISBN 978-0-7381-7310-8.
  4. ^ "Guidance and Rationale and Interoperability Modalities for the Real-time Platform Reference FOM". SISO. Retrieved 5 September 2018.
  5. ^ "RPR FOM 2.0: A Federation Object Model for Defense Simulations". Proceedings of 2014 Fall Simulation Interoperability Workshop. Sep 2015.