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Submission declined on 17 March 2024 by Anuwrites (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are:
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Original author(s) | Charney Kaye |
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Developer(s) | XJ Music Inc |
Written in | C++ (runtime) Java (workstation) |
Operating system | Windows, Linux, macOS |
License | Source-available commercial software with royalty model for commercial use |
Website | xjmusic.com |
XJ music is a software platform developed by XJ Music, Inc. aimed at facilitating music creation and integration in interactive media such as video games, live streams, and immersive environments.[1][2][3][4]
XJ music was founded in 2018 and is headquartered in Los Angeles, California, with Charney Kaye serving as its founder.[5][6][7]
It provides a digital audio workstation along with a cross-platform sound engine, primarily licensed for commercial video game developers. The platform enables composers to dynamically deliver their music compositions through its workstation, providing composition tools and playback features. Composers can export audio directly from the workstation or collaborate with developers to integrate playback into various software applications.[5][1][8]
XJ music utilizes patented technology (US10446126) to integrate partial musical compositions, instrument samples, and mathematical algorithms, allowing for the generation of diverse musical compositions.[9] The software enables composers and creators to craft personalized generative music compositions.[8]
XJ music provides a game music engine for adaptive soundtracks, enhancing player immersion and gameplay experience.[8]