Halloween Gambit
abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black knight
f6 black knight
e5 white knight
e4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Moves1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5
ECOC47
ParentFour Knights Game
Synonym(s)Müller–Schulze Gambit
Leipzig Gambit

The Halloween Gambit (also known as the Müller–Schulze Gambit or Leipzig Gambit) is an aggressive chess opening gambit in which White sacrifices a knight early on for a single pawn. The opening is an offshoot of the normally staid Four Knights Game and is defined by the moves:

1. e4 e5
2. Nf3 Nc6
3. Nc3 Nf6
4. Nxe5?!

The theoretician Oskar Cordel reported in 1888 that Leipzig club players used the opening to dangerous effect, but he did not believe it was sound. Their name for it, Gambit Müller und Schulze, was not after any players by those names, but rather a jocular German equivalent of "Smith and Jones" or "Tom, Dick, and Harry". The modern name "Halloween Gambit" was given by the German player Steffen Jakob, who explained that "Many players are shocked, the way they would be frightened by a Halloween mask, when they are mentally prepared for a boring Four Knight's, and then they are faced with Nxe5."[1]

White's objective is to seize the center with pawns and drive back Black's knights. After 4... Nxe5, White usually plays 5. d4 (5.f4 does nothing for development), after which Black can retreat the attacked knight to either g6 or c6.

5...Ng6 retreat

abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
g6 black knight
e5 white pawn
c4 white bishop
d4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Position after 5...Ng6 6.e5 Ng8 7.Bc4

When Black retreats 5...Ng6, White chases the f6-knight with 6.e5. Then after 6...Ng8 7.Bc4, former world champion Max Euwe recommended 7...d5 8.Bxd5 c6, contending in volume 11 of his opening series that Black has a decisive advantage.[1] GM Larry Kaufman recommends instead 8...N8e7 in this line, but prefers the 5...Nc6 lines, saying that 5...Ng6 "should also be good but is unnecessarily risky".[2]

Instead of holding on to the extra piece with the usual 6...Ng8, a more logical continuation according to Eric Schiller is 6...Bb4, giving Black the better game after 7.exf6 Qxf6 with a lead in development and pressure in the center.[3]

5...Nc6 retreat

When Black retreats 5...Nc6, White chases the knight again with 6.d5. Then Black has 6...Ne5 (the Main line), or 6...Bb4 (Pinski's move).

6...Ne5

abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
d6 white pawn
g6 black knight
f4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
After 5...Nc6 6.d5 Ne5 7.f4 Ng6 8.e5 Ng8 9.d6 cxd6 10.exd6

After 6...Ne5, White chases again with 7.f4. Then after 7...Ng6 the game usually continues 8.e5 Ng8 9.d6 cxd6 10.exd6 (see diagram). In this case White's attack is very dangerous, and likely to prevail in practical play, with the threat of Nb5–c7 difficult to defend satisfactorily. Precise defense may theoretically preserve Black's material advantage but White has achieved their opening objectives.

Pinski's 6...Bb4

abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black knight
f6 black knight
d5 white pawn
b4 black bishop
e4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
After 5...Nc6 6.d5 Bb4

GM Larry Kaufman wrote in 2004 that the Müller–Schulze Gambit is refuted by 4...Nxe5 5.d4 Nc6 6.d5 Bb4! 7.dxc6 Nxe4 8.Qd4 Qe7, which he attributes to the Polish IM Jan Pinski.[4][5] In 2003, Pinski analyzed 9.Qxg7 (there is also the defensive resource 9.Be3 and after 9...0-0 10.Bd3 Nxc3 11.bxc3 Bd6 12.cxb7 Bxb7 13.0-0 White has equalized the material but Black has more open lines and can take control quicker being a tempo up; Kaufman wrote in 2020 that after 13...Rfe8 14.Rab1 Bc6, "White has no compensation for his poor pawn structure")[2] 9...Nxc3+ 10.Be3 Nd5+ 11.c3 Rf8 12.cxb4 Nxe3 13.fxe3 Qxb4+, concluding "Black is very close to winning".[6]

Halloween Gambit with colors reversed

A similar gambit can be tried by Black: after 4.g3, Black can play 4...Nxe4!? This line is arguably sounder than its White counterpart because White's 4.g3 has weakened the f3-square. Moreover, White cannot play the line recommended by Kaufman with colors reversed, because 5.Nxe4 d5 6.Nc3 d4 7.Bb5? dxc3 8.Nxe5? Qd5 9.Qe2? loses to 9...Qxh1+. However, with the pawn on g3, Nh4 is possible and it should be easier to castle.[5]

Illustrative games

The following speed chess games (played by Brause, a chess computer) show what can befall an unprepared player of the black pieces:

The next game, played in a Halloween Gambit thematic tournament, won the prize for the most spectacular game won by White.

References

  1. ^ a b Krabbé, Tim (2005-11-16). "A Breeze in the Sleepy 4-Knights Game". Xs4all.nl. Retrieved 2013-05-09.
  2. ^ a b Kaufman, Larry (2020). "20: Scotch and Four Knights Opening". Kaufman's New Repertoire for Black and White. New in Chess. ISBN 978-9-056-91862-0.
  3. ^ Schiller, Eric (1998). "Four Knights • Halloween Gambit". Unorthodox Chess Openings. Cardoza Publishing. pp. 160–63. ISBN 978-0-940685-73-4.
  4. ^ Larry Kaufman, The Chess Advantage in Black and White, Random House Puzzles & Games, 2004, p. 328. ISBN 0-8129-3571-3.
  5. ^ a b "UON13 Halloween Edition – Critical lines in the Halloween" (PDF). Chessville.com. Archived from the original (PDF) on 2007-09-27. Retrieved 2013-05-09.
  6. ^ Jan Pinski, The Four Knights, Gloucester Publishers, 2003, p. 181. ISBN 1-85744-311-X.