.mw-parser-output .hidden-begin{box-sizing:border-box;width:100%;padding:5px;border:none;font-size:95%}.mw-parser-output .hidden-title{font-weight:bold;line-height:1.6;text-align:left}.mw-parser-output .hidden-content{text-align:left}You can help expand this article with text translated from the corresponding article in Japanese. (March 2013) Click [show] for important translation instructions. View a machine-translated version of the Japanese article. Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia. Consider adding a topic to this template: there are already 3,764 articles in the main category, and specifying|topic= will aid in categorization. Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:痕]]; see its history for attribution. You should also add the template ((Translated|ja|痕)) to the talk page. For more guidance, see Wikipedia:Translation.
Kizuato
Developer(s)Leaf
Publisher(s)Aquaplus
SeriesLeaf Visual Novel
Series Vol.2
Platform(s)Microsoft Windows
ReleaseOriginal
  • JP: July 26, 1996
Remakes
  • JP: July 26, 2002
Genre(s)Visual novel, Eroge
Mode(s)Single player


Kizuato (, Scar) is a Japanese adult horror visual novel released on July 26, 1996, by Leaf.[1]

Story

Koichi Kashiwagi, a college student, goes to his cousins' for his father's funeral. After the ceremony, as he is on summer vacation, he stays with them. He experiences recurring nightmares and must hold down a strong homicidal impulse surfacing from deep within himself. One day Koichi dreams that he slaughters a person violently. The next day, the news reports the event of a violent homicide in the park where Koichi committed the murder in his dream...

Characters

Chizuru is one of the 13 playable characters in Aquapazza: Aquaplus Dream Match, a fighting game developed by Aquaplus with characters from various Leaf games.[2][3]

Cast

This section is empty. You can help by adding to it. (July 2010)

Legacy

The visual novel is known for being historically notable and defining the visual novel genre.[4] It has been described as similar to Shizuku, with themes of bloodshed, violence, and humiliation, with a "dark narrative."[1] Some have argued that having character's hair spring up by antennae was popularized by the game, later becoming standard in games and anime.[5] Kizuato was described as eroge but notable for combining the sound novels form with "erotic content."[6] The visual novel was also mentioned by Konoha Akisato, the protagonist of 16bit Sensation: Another Layer, with the novel as an important part of setting the historical context for the anime's story.[4]

References

  1. ^ a b Chan, Ko On (2023). "From Fantasy to Trauma: Sound and Sex in School Days". In Scoggin, Lisa; Plank, Dana (eds.). The Intersection of Animation, Video Games, and Music: Making Movement Sing. Milton Park, Abingdon-on-Thames, Oxfordshire United Kingdom: Taylor & Francis. pp. 122, 131. ISBN 9781000871067.
  2. ^ "Aquapazza: Aquaplus Dream Match" (in Japanese). Aquaplus. Archived from the original on October 11, 2023. Retrieved October 25, 2023.
  3. ^ Ciolek, Todd (December 3, 2013). "Aquapazza PlayStation 3 Game Review". Anime News Network. Archived from the original on December 7, 2018. Retrieved October 25, 2023.
  4. ^ a b Farris, Christopher (October 19, 2023). "16bit Sensation: Another Layer Episodes 1-3". Anime News Network. Archived from the original on October 19, 2023.
  5. ^ Azuma, Hiroki (2009). Otaku: Japan's Database Animals. Minneapolis: University of Minnesota Press. pp. 42, 44. ISBN 9780816653515.
  6. ^ Pelletier-Gagnon, Jeremie; Picard, Martin (2015). "Beyond Rapeplay: Self-regulation in the Japanese erotic video game industry". In Wysocki, Matthew; Lauteria, Evan W. (eds.). Rated M for Mature: Sex and Sexuality in Video Games. London, England: Bloomsbury Publishing. pp. 35–36. ISBN 9781000871067.