.mw-parser-output .hidden-begin{box-sizing:border-box;width:100%;padding:5px;border:none;font-size:95%}.mw-parser-output .hidden-title{font-weight:bold;line-height:1.6;text-align:left}.mw-parser-output .hidden-content{text-align:left}You can help expand this article with text translated from
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1989 video game
Overrun! is a 1989 computer wargame designed by Gary Grigsby and published by Strategic Simulations.
Gameplay
Overrun! is a computer wargame that simulates historical and hypothetical conflicts from 1973 onward.[1]
Development
Overrun! was designed by Gary Grigsby and released in 1989.[2] It is based on the game engine and mechanics of Grigsby's earlier Typhoon of Steel, itself adapted from his game Panzer Strike.[1][2] Grigsby revised the system to support modern warfare scenarios; the previous games had been set during World War II.[3]
Reception
In Computer Gaming World, Buddy Knight wrote, "All things taken together, Overrun! gives you your money's worth. I would heartily recommend buying a copy."[3] Erik Olson of Compute!'s Gazette was similarly positive toward the game: he dubbed it "possibly the most complex war game available for the 64" and "an excellent simulation".[4] Zzap!'s Robin Hogg wrote that it "[s]lips up in the possibilities of modern combat but despite this [is] an extensive and very comprehensive wargame."[1]