.mw-parser-output .hidden-begin{box-sizing:border-box;width:100%;padding:5px;border:none;font-size:95%}.mw-parser-output .hidden-title{font-weight:bold;line-height:1.6;text-align:left}.mw-parser-output .hidden-content{text-align:left}You can help expand this article with text translated from the corresponding article in French. (October 2020) Click [show] for important translation instructions. View a machine-translated version of the French article. Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia. Consider adding a topic to this template: there are already 6,031 articles in the main category, and specifying|topic= will aid in categorization. Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing French Wikipedia article at [[:fr:Overrun!]]; see its history for attribution. You should also add the template ((Translated|fr|Overrun!)) to the talk page. For more guidance, see Wikipedia:Translation.
Overrun!
Publisher(s)Strategic Simulations
Designer(s)Gary Grigsby
Platform(s)Apple II, Amiga, Commodore 64
Release1989
Genre(s)Computer wargame

Overrun! is a 1989 computer wargame designed by Gary Grigsby and published by Strategic Simulations.

Gameplay

Overrun! is a computer wargame that simulates historical and hypothetical conflicts from 1973 onward.[1]

Development

Overrun! was designed by Gary Grigsby and released in 1989.[2] It is based on the game engine and mechanics of Grigsby's earlier Typhoon of Steel, itself adapted from his game Panzer Strike.[1][2] Grigsby revised the system to support modern warfare scenarios; the previous games had been set during World War II.[3]

Reception

In Computer Gaming World, Buddy Knight wrote, "All things taken together, Overrun! gives you your money's worth. I would heartily recommend buying a copy."[3] Erik Olson of Compute!'s Gazette was similarly positive toward the game: he dubbed it "possibly the most complex war game available for the 64" and "an excellent simulation".[4] Zzap!'s Robin Hogg wrote that it "[s]lips up in the possibilities of modern combat but despite this [is] an extensive and very comprehensive wargame."[1]

References

  1. ^ a b c d Hogg, Robin (July 1989). "Overrun!". Zzap! (51): 61.
  2. ^ a b Emrich, Alan (September 1995). "The Pioneering Spirit of a Wargame Guru". Computer Gaming World. No. 134. pp. 201, 202, 204.
  3. ^ a b Knight, Buddy (July 1989). "Overrun! - Strategic Simulations' Simulation of Modern Warfare". Computer Gaming World. No. 61. pp. 28, 29.
  4. ^ Olson, Erik (October 1989). "Reviews; Overrun!". Compute!'s Gazette. 7 (10): 20.