Battle of Britain | |
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Developer(s) | TalonSoft |
Publisher(s) | TalonSoft |
Designer(s) | Gary Grigsby, Keith Brors |
Platform(s) | Windows |
Release | |
Genre(s) | Grand strategy wargame |
Mode(s) | Single-player, multiplayer |
Battle of Britain is a 1999 computer wargame developed and published by TalonSoft. It was designed by Gary Grigsby and Keith Brors.[2]
Set in World War II, Battle of Britain is a computer wargame that simulates the conflict between Germany and the United Kingdom during the Battle of Britain. [2]
Battle of Britain was developed by TalonSoft and was designed by Gary Grigsby and Keith Brors.[3] The pair had previously co-created the Steel Panthers series at Strategic Simulations Inc. (SSI), but had left the company in late 1997 to join TalonSoft, with the stated goal of making a wargame based on the Battle of Britain.[4] It was planned as the pair's first of three games for TalonSoft,[5] and was originally entitled Battle of Britain 1941 and set for a release date of August 1998.[6] According to Alan Dunkin of GameSpot, the game was envisioned as a semi-remake of Grigsby's earlier game U.S.A.A.F. - United States Army Air Force.[2] It was Grigsby's first attempt at an air-combat title since U.S.A.A.F.; the subject matter was relatively rare in computer wargames at the time.[7] Grigsby and Brors developed the game while simultaneously working on a fourth Steel Panthers game at SSI.[8]
The game was Grigsby's first game developed for Microsoft Windows.[9]
Aggregator | Score |
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GameRankings | 70%[10] |
Publication | Score |
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CNET Gamecenter | 7/10[11] |
Computer Games Strategy Plus | ![]() ![]() ![]() ![]() ![]() |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 7.7/10[2] |
GameStar | 35%[15] |
Génération 4 | ![]() ![]() ![]() ![]() ![]() ![]() |
Jeuxvideo.com | 12/20[17] |
PC Gamer (US) | 70%[3] |
PC Games (DE) | 52%[18] |
According to David Chong of Computer Games Strategy Plus, critical reactions toward the game were "lukewarm",[19] as it received above-average reviews according to the review aggregation website GameRankings.[10] Reviewing the game for PC Gamer US, William R. Trotter concluded, "There's a lot to admire in the depth and accuracy of this simulation, but you'd better be a serious student of the World War Two air war. For everyone else, it may just be too much work."[3]
In late 1999, the game received a "follow-up" game from TalonSoft, entitled 12 O'Clock High: Bombing the Reich. It was again designed by Gary Grigsby and Keith Brors.[20] It reused the game engine from Battle of Britain.[19] In 2009, publisher Matrix Games reworked and re-released the game and 12 O'Clock High together as Gary Grigsby's Eagle Day to Bombing the Reich.[21]