23:2723:27, 19 June 2021diffhist+27 m
Satoru Kōsaki
Accreditation for ending theme is a bit vague. Episode credits says: Ending Theme: Composer: Kousaki Satoru(MONOCA) / Vivy
5 June 2021
19:0719:07, 5 June 2021diffhist+3 m
Vivy: Fluorite Eye's Song
Someone needs to improve Diva's description. It needs to be made clear that Diva is the original name and Vivy was just a nickname given by momoka and used as her code name for her role in the singularity project.
18:2218:22, 5 June 2021diffhist+919
Vivy: Fluorite Eye's Song
Additional information on some AI. I can't remember who Margaret and Katie were exactly. Need to update information on AI "missions" (e.g. matsumoto said his was to get vivy to help him with the future events instead of just the future events). Information additionally sourced from https://vivy-anime.com/character/detail/ | Suggest removing minor characters that do not affect story (katie/margaret)
15:0015:00, 24 March 2021diffhist−11 m
Flaccid paralysis
I'll leave the reference link here for someone else to fix it up thanks. Edited in 13 digit ISBN, forgot about this stuff https://ecu.on.worldcat.org/oclc/19672076
14:4514:45, 24 March 2021diffhist+13 m
Flaccid paralysis
caps fix. Also someone help me with the ference thing. Published 1989, copyrighted in 1990 but is written from 1933 onwards.
14:2814:28, 24 March 2021diffhist+462
Flaccid paralysis
I read this reference about 5ish years ago because I have this disease. "Muscle weakness" isnt a good way to describe it but rather the partial activation of the higher priority inner muscular strands. Over-exertion results in painful internal tearing despite the surrounding strands remaining flaccid. Total paralysis of the lower limbs arrives before total paralysis of upper limbs. At 14 units of K, below the lethal level, severe heart palpitations occur and may cause death from heart attack.
16:1616:16, 2 May 2020diffhist−98 m
Kyushu J7W Shinden
J7W2 doesn't exist as far as I know. If I recall correctly it originated from a mistranslation of an interview with the J7W's designer. Otherwise, provide citations to a credible source if you can prove otherwise because I'd love to see those documents. J7W3 is a WoWP creation from the J7W2 fictional design.
14:5914:59, 2 May 2020diffhist+227
Flap (aeronautics)
Expand aileron section. Unsure if there is a special name for spoilers that are designed for yaw control for flying wing designs.
23:4023:40, 10 December 2018diffhist+448
Natural Selection 2
Minor corrections + Victory conditions. I was going to reference Quake 2's Gloom which NS was inspired by, but unfortunately it doesn't have a wikipedia article. This article can be expanded upon by talking about tech research and stuff.
15:4615:46, 30 October 2018diffhist+21
Crazy Crab
It might just be a local thing to Western Australia. Not sure, but petcity says that the species are the same (if not at least similar): https://www.petcitywa.com.au/small-animals/crazy-crabs/current
06:5906:59, 20 October 2018diffhist+168 m
Tremulous
Added reference to Supertanker's Station15 map, which was made for Tremulous but added to Unv's official map list with some asset replacement
06:5406:54, 20 October 2018diffhist+3 m
Tremulous
Backwards compatible with most if not all tremulous maps (community or official). The community pack includes non-official/community made/modified tremulous maps
18 August 2018
10:2610:26, 18 August 2018diffhist+82
War Thunder
and..and.. confusing remark. Separated statements with a comma. Suffxed with additional information concerning (ranked) random ground battle markers (tournement rules uses air battle rules for some strange reason)
18:0218:02, 11 June 2018diffhist−20 m
Tremulous
QuakeC. It uses different standards, but whatever. Also, afaik python is only used for the master list (e.g. master.tremulous.net) which isn't required to run the game at all but I'll leave that there for now. There are however derivative clients that do use python, lua, java etc. with irc integration and whatever...
17:5317:53, 11 June 2018diffhist+7 m
Id Tech 3
Actually barely even accounts to the (cr*pload) of features. I don't even know even like 5% of the features the engine can take, and I certainly know more than listed on that website link. The OpenGL automatic specular image is just one example that isn't listed.