Star Trek: The Correspondence Game
PublishersEntertainment Concepts, Inc.
Years active1983 to unknown
Genresscience fiction; play-by-mail
LanguagesEnglish
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail

Star Trek: The Correspondence Game is a play-by-mail game that was published by Entertainment Concepts, Inc.

Gameplay

Star Trek: The Correspondence Game was a science-fiction PBM that gave players a chance to be the captain of either the Enterprise or of another Federation heavy cruiser starship.[1]

The game was human moderated; players could write up to three pages of orders per turn, with significant flexibility in gameplay.[2] Players worked with rosters of over 400 crewmembers.[2]

Reception

In the April 1983 edition of Dragon (Issue 72), Michael Gray stated "Just like Silverdawn, this ECI game allows you to write up to three pages of orders each turn for your ship and crew. This game could turn out to be as good as Silverdawn; it will all depend on the time and creativity of the gamemaster."[3]

W.G. Armintrout reviewed Star Trek: The Correspondence Game in Space Gamer No. 66.[1] Armintrout commented that "the gamemastering problems in Star Trek mar an otherwise excellent game. I felt boxed in at times, and at other times wondered if my orders really counted. It was still fun, but less of a real game."[1]

Rich Buck rated the game "superior" in a 1983 issue of The Nuts & Bolts of Gaming, stating his thoughts that it would "become a classic".[4]

A reviewer in the November–December 1983 issue of PBM Universal portrayed the game as a space version of Silverdawn, highlighting its readable rulebook and the crew's "immense detail".[5]

See also

References

  1. ^ a b c Armintrout 1983. pp. 2–3.
  2. ^ a b Buck 1983. p. 12.
  3. ^ Gray 1983. p. 32.
  4. ^ Buck 1983. p. 14.
  5. ^ Editors 1983. p. 31.

Bibliography