Star Venture
DesignersGeorge V. Schubel
PublishersSchubel & Son
Years active1982 to Unknown
GenresSpace fantasy, Grand diplomacy
LanguagesEnglish
SystemsComputer moderated
Playing timeOpen-ended
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail

Star Venture is a play-by-mail game begun by Schubel & Son in 1982. The game was open-ended and computer moderated.

Gameplay

"Many players have come into the game from Schubel & Son's Tribes of Crane, and a more competitive and cunning collection of players would be hard to find."

—W.G. Armintrout, 1983.[1]

Star Venture was a play-by-mail computer-moderated game set in a 125-star galaxy, in which each player has one or more starships at their disposal to use in whatever way they need.[2] The game is open-ended and players have no victory conditions to achieve to win the game.[3]

Within certain limits, players begin at their starport (called Imperia) by purchasing from a menu of available starships.[3] Ships are differentiated by space available to carry items (cargo, weapons, personnel, etc.), and their damage rating.[3] Players use ground parties and colonies to explore worlds in the game; according to reviewer W.G. Armintrout, "Colonies are what people fight over", for economic reasons.[3] Combat is part of the game to include combat between ships and between ships and colonies.[3] According to Armintrout, competition in the game was fierce because many players came from Schubel & Son's game The Tribes of Crane.[3] He also noted the importance of alliances in the game.[2]

Reception

In the April 1983 edition of Dragon (Issue 72), Michael Gray stated "This game is thematically quite like Star Master, though it seems to be more closely structured."[4]

W.G. Armintrout reviewed Star Venture in The Space Gamer No. 63.[5] Armintrout commented that "Star Venture is a fascinating game. I recommend it, with a few warnings: (1) This is not a game for novices, and (2) it requires some mathematical ability and a blazing competitive will. I also commend Schubel & Son for their lightning speed in publishing errata and in implementing player suggestions (already adding convoy and special message rules)."[5]

See also

References

  1. ^ Armintrout 1983. p. 7.
  2. ^ a b Armintrout 1983. pp. 7–8.
  3. ^ a b c d e f Armintrout 1983. p. 7.
  4. ^ Gray 1983. p. 32.
  5. ^ a b Armintrout 1983. p. 6–8.

Bibliography

Further reading