GA Review[edit]

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I'll be doing a thorough review to be completed shortly and post the issues, if any, in the section below. Please note this is my first true GA Review.

It looks done. 108.234.202.13 (talk) 01:13, 28 April 2012 (UTC)[reply]
My deepest apologies, I haven't had time to complete the review all week. I promise I will move forward this weekend! Thanks for the patience... :) Salvidrim! 01:17, 28 April 2012 (UTC)[reply]
Updated the review; if all issues are fixed it should be a Pass. Salvidrim! 05:07, 29 April 2012 (UTC)[reply]
All fixed up. The only remaining thing are the three dead links. I'll look into them tonight if no replacement has been found. Salvidrim! 16:59, 1 May 2012 (UTC)[reply]

Reviewer: Salvidrim (talk · contribs) 00:29, 16 April 2012 (UTC)[reply]

GA-Class criteria

For further detail, see WP:WIAGA

GA review (see here for criteria)
  1. It is reasonably well written.
    a (prose): b (MOS):
  2. It is factually accurate and verifiable.
    a (references): b (citations to reliable sources): c (OR):
  3. It is broad in its coverage.
    a (major aspects): b (focused):
  4. It follows the neutral point of view policy.
    Fair representation without bias:
  5. It is stable.
    No edit wars, etc.:
  6. It is illustrated by images, where possible and appropriate.
    a (images are tagged and non-free images have fair use rationales): b (appropriate use with suitable captions):
  7. Overall:
    Pass/Fail:

Issues found

Lede

Gameplay

This section as a whole feels a lot like an instruction manual, giving details of the gameplay not necessarily crucial to understanding "how the game is played". It jumps right into the explanations of items, powerslides, etc. without taking the time to explain what the game is about; that it is a racing game, that there are items that can be picked up and used to attack or impede the other drivers, etc. The basics! If you had to explain "what this game is about" to someone who had never played a videogame, how would you do it? This is truly the most crippling issue in this article.
Improvements have been made, but I still feel the Gameplay section focuses too much on the actual racing instead of the game's infrastructure; the game modes, specifically, need an explanation of what they are. Grand Prix should theoretically be mentioned first. The Battle Mode paragraph needs heavy restructuring. Mention the return of the battle mode, give a short overview (combat using items around a battle arena, not a race on a track, etc.). Then mention the various types: Balloon-popping, Shine Sprite, Bob-ombs. Separate Time Trials and expand a bit.
Ended up doing the final fixups myself. :)


Development

Reception

Sources

  1. http://gamecube.gamezone.com/gzreviews/r19314.htm
  2. http://www.gamedaily.com/games/mario-kart-double-dash/gamecube/game-news/united-kingdom-game-stars-awards/362/6150/
  3. http://www.vooks.net/modules.php?module=article&id=11059

Images