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Therianthropy is the mythological ability or affliction of individuals to metamorphose into animals or hybrids by means of shapeshifting. It is possible that cave drawings found at Cave of the Trois-Frères, in France, depict ancient beliefs in the concept.[1]

The best-known form of therianthropy, called lycanthropy, is found in stories of werewolves.


The term therianthropy comes from the Greek thēríon θηρίον, meaning 'wild animal' or 'beast' (implicitly mammalian), and anthrōpos ἄνθρωπος, meaning 'human being'. It was used to refer to animal transformation folklore of Europe as early as 1901.[2] Sometimes the term zoanthropy is used instead.[3]

Therianthropy was used to describe spiritual beliefs in animal transformation in a 1915 Japanese publication, A History of the Japanese People from the Earliest Times to the End of the Meiji Era.[4] One source, The Human Predator, raises the possibility the term may have been used as early as the 16th century in criminal trials of suspected werewolves.[5]

History of therianthropy and theriocephaly

Therianthropy refers to the fantastical, or mythological, ability of some humans to change into animals.[6] Therianthropes are said to change forms via shapeshifting. Therianthropy has long existed in mythology, and seems to be depicted in ancient cave drawings[7] such as The Sorcerer, a pictograph executed at the Palaeolithic cave drawings found in the Pyrenees at the Cave of the Trois-Frères, France, archeological site.

Theriocephaly (Greek "animal headedness") refers to beings that have an animal head attached to an anthropomorphic, or human, body; for example, the animal-headed forms of gods depicted in ancient Egyptian religion (such as Ra, Sobek, Anubis).

Mythology of human shapeshifting

Main article: Shapeshifting

A frog changes into a princess in the painting "The Frog Princess" by Viktor Vasnetsov.

Shapeshifting in folklore, mythology and anthropology generally refers to the alteration of physical appearance from that of a human to that of another species. Lycanthropy, the transformation of a human into a wolf (or werewolf), is probably the best-known form of therianthropy, followed by cynanthropy (transformation into a canine) and ailuranthropy (transformation into a cat).[8] Werehyenas are present in the stories of several African and Eurasian cultures. Ancient Turkic legends from Asia talk of form-changing shamans known as kurtadams, which translates to "wolfman".[citation needed] Ancient Greeks wrote of kynanthropy, from κύων kyōn[9] (or "canine"), which applied to mythological beings able to alternate between animal form and human form, or who possessed combined animal and human anatomical features.[citation needed]

The term existed by at least 1901, when it was applied to stories from China about humans turning into dogs, dogs becoming people, and sexual relations between humans and canines.[10] Anthropologist David Gordon White called Central Asia the "vortex of cynanthropy" because races of dog-men were habitually placed there by ancient writers. The weredog or cynanthrope is also known in Timor. It is described as a human-canine shapeshifter who is capable of transforming other people into animals, even against their will.[citation needed]

European folklore features werecats, who can transform into panthers or domestic cats of an enlarged size.[11] African legends describe people who turn into lions or leopards, while Asian werecats are typically depicted as becoming tigers.[citation needed]

Skin-walkers and naguals

Main articles: Skin-walker and Nagual

Some Native American and First Nation legends talk about skin-walkers—people with the supernatural ability to turn into any animal they desire. To do so, however, they first must be wearing a pelt of the specific animal. In the folk religion of Mesoamerica, a nagual (or nahual) is a human being who has the power to magically turn themselves into animal forms—most commonly donkeys, turkeys, and dogs—but can also transform into more powerful jaguars and pumas.[citation needed]

Animal ancestors

In the Irish Mythological Cycle, the Children of Lir could transform into swans.

Stories of humans descending from animals are found in the oral traditions of many tribal and clan origins. Sometimes the original animals had assumed human form in order to ensure their descendants retained their human shapes; other times the origin story is of a human marrying a normal animal.

North American indigenous traditions mingle the ideas of bear ancestors and ursine shapeshifters, with bears often being able to shed their skins to assume human form, marrying human women in this guise. The offspring may be creatures with combined anatomy, they may be very beautiful children with uncanny strength, or they may be shapeshifters themselves.[12]

P'an Hu is represented in various Chinese legends as a supernatural dog, a dog-headed man, or a canine shapeshifter that married an emperor's daughter and founded at least one race. When he is depicted as a shapeshifter, all of him can become human except for his head. The race(s) descended from P'an Hu were often characterized by Chinese writers as monsters who combined human and dog anatomy.[13]

In Turkic mythology, the wolf is a revered animal. The Turkic legends say the people were descendants of wolves. The legend of Asena is an old Turkic myth that tells of how the Turkic people were created. In the legend, a small Turkic village in northern China is raided by Chinese soldiers, with one baby left behind. An old she-wolf with a sky-blue mane named Asena finds the baby and nurses him. She later gives birth to half-wolf, half-human cubs who are the ancestors of the Turkic people.[14][15]


Ethnologist Ivar Lissner theorized that cave paintings of beings with human and non-human animal features were not physical representations of mythical shapeshifters, but were instead attempts to depict shamans in the process of acquiring the mental and spiritual attributes of various beasts.[16] Religious historian Mircea Eliade has observed that beliefs regarding animal identity and transformation into animals are widespread.[17]

Animal spirits

A water spirit takes on a human form in The Kelpie, a painting by Herbert James Draper.

In Melanesian cultures there exists the belief in the tamaniu or atai, which describes the animal counterpart to a person.[18] Specifically among the Solomon Islands in Melanesia, the term atai means "soul" in the Mota language and is closely related to the term ata, meaning a "reflected image" in Maori and "shadow" in Samoan. Terms relating to the "spirit" in these islands such as figona and vigona convey a being that has not been in human form[19] The animal counterpart depicted may take the form of an eel, shark, lizard, or some other creature. This creature is considered to be corporeal and can understand human speech. It shares the same soul as its master. This concept is found in similar legends which have many characteristics typical of shapeshifter tales. Among these characteristics is the theory that death or injury would affect both the human and animal form at once.[18]


In literary criticism, the ability of a fictional character to transform into an animal or human–animal hybrid is called animorphism. It is a common trope in the fantasy genre. In some cases, the transformation is involuntary, caused by magic, a curse, or some other supernatural force,[20] while in other cases, the transformation is voluntary and controllable. Animorphism may be used to explore themes of identity[21] and belonging. It has also be used to examine the relationship between humans and animals,[22] and to drive considerations about wider issues relating to animal rights.[23][24]

Psychiatric aspects

Among a sampled set of psychiatric patients, the belief of being part animal, or clinical lycanthropy, is generally associated with severe psychosis but not always with any specific psychiatric diagnosis or neurological findings.[25] Others regard clinical lycanthropy as a delusion in the sense of the self-disorder found in affective and schizophrenic disorders, or as a symptom of other psychiatric disorders.[26]

See also


  1. ^ Cree Brown, C.; Coulter, John (2018). "Transcendence".
  2. ^ De Groot, J. J. M. (1901). The Religious System of China. Vol. IV. Leiden: Brill. p. 171.
  3. ^ Guiley, R. E. (2005). The Encyclopedia of Vampires, Werewolves & Other Monsters. New York: Facts on File. p. 192. ISBN 0-8160-4685-9.
  4. ^ Brinkley, Frank; Kikuchi, Dairoku (1915). A History of the Japanese People from the Earliest Times to the End of the Meiji Era. The Encyclopædia Britannica Co. therianthropy
  5. ^ Ramsland, Katherine (2005). The Human Predator: A Historical Chronicle of Serial Murder and Forensic Investigation. Berkley Hardcover. ISBN 0-425-20765-X.
  6. ^ Podolsky, Edward (1953). Encyclopedia of Aberrations: A Psychiatric Handbook. Philosophical Library.
  7. ^ "Trois Freres". Encyclopædia Britannica. Retrieved 6 December 2006.
  8. ^ Greene, R. (2000). The Magic of Shape-shifting. York Beach, Maine: Weiser. p. 229. ISBN 1-57863-171-8.
  9. ^ kynanthropy; Woodhouse's English-Greek Dictionary; (1910)
  10. ^ De Groot, J. J. M. (1901). The Religious System of China. Vol. IV. Leiden: Brill. p. 184.
  11. ^ Greene, Rosalyn (2000). The Magic of Shapeshifting. Weiser. p. 9.
  12. ^ Pijoan, T. (1992). White Wolf Woman & Other Native American Transformation Myths. Little Rock: August House. p. 79. ISBN 0-87483-200-4.
  13. ^ White, D. G. (1991). Myths of the Dog-Man. The University of Chicago Press. p. 150]. ISBN 0-226-89509-2.
  14. ^ Cultural Life – Literature Turkey Interactive CD-ROM; 2007-08-11.
  15. ^ T.C. Kultur Bakanligi; Nevruz Celebrations in Turkey and Central Asia Archived 4 April 2007 at the Wayback Machine; Ministry of Culture, Republic of Turkey; accessed 2007-08-11
  16. ^ Steiger, B. (1999). The Werewolf Book: The Encyclopedia of Shape-Shifting Beings. Farmington Hills, Michigan: Visible Ink. ISBN 1-57859-078-7.
  17. ^ Eliade, Mircea (1965). Rites and Symbols of Initiation: The Mysteries of Birth and Rebirth. Harper & Row.
  18. ^ a b Hamel, F. (1969). Human Animals, Werewolves & Other Transformations. New Hyde Park, New York: University Books. p. 21. ISBN 0-8216-0092-3.
  19. ^ Ivens, Walter (January 1934). "The Diversity of Culture in Melanesia". The Journal of the Royal Anthropological Institute of Great Britain and Ireland. 64: 45–56. doi:10.2307/2843946. JSTOR 2843946.
  20. ^ Reddleman, Claire (4 May 2015). "Vampires, Foetuses and Ventriloquism: Metaphor as a Representational Strategy in Capital Volume 1". Socialism and Democracy. 29 (2): 25–40. doi:10.1080/08854300.2015.1037604. ISSN 0885-4300. S2CID 142976229.
  21. ^ Anderson, Nicole (2020). "Humanimal Politics". Mosaic: An Interdisciplinary Critical Journal. 53 (2): 125–137. ISSN 0027-1276. JSTOR 27092960.
  22. ^ Weinstein, Jami; Colebrook, Claire, eds. (2017). Posthumous Life: Theorizing Beyond the Posthuman. Columbia University Press. doi:10.7312/wein17214. ISBN 978-0-231-17214-1. JSTOR 10.7312/wein17214.
  23. ^ Bogna, Konior (24 January 2018). Animorphism in the anthropocene: nonhuman personhood in activist art practice (PDF) (Thesis). Hong Kong Baptist University. Retrieved 8 August 2023.
  24. ^ LeeAnn, Derdeyn (26 November 2018). "Trauma and the Anthropocene: Fear and Loathing in Helen Macdonald's H is for Hawk". ISLE: Interdisciplinary Studies in Literature and Environment. 25 (4): 767–785. doi:10.1093/isle/isy059. Retrieved 9 August 2023.
  25. ^ Keck, P. E.; Pope, H. G.; Hudson, J. I.; McElroy, S. L.; Kulick, A. R. (February 1988). "Lycanthropy: Alive and well in the twentieth century". Psychological Medicine. 18 (1): 113–120. doi:10.1017/S003329170000194X. PMID 3363031. S2CID 27491377.
  26. ^ Garlipp, P.; Godecke-Koch, T.; Dietrich, D. E.; Haltenhof, H. (January 2004). "Lycanthropy—psychopathological and psychodynamically aspects". Acta Psychiatrica Scandinavica. 109 (1): 19–22. doi:10.1046/j.1600-0447.2003.00243.x. PMID 14674954. S2CID 41324350.