Support. Masem remained patient through a long and difficult FAR, and should be able to display the star associated with Wii in userspace as now having written almost 40% of the content at the article. SandyGeorgia (Talk) 21:32, 9 December 2021 (UTC)[reply]
Bonnechère B, Jansen B, Omelina L, Van Sint Jan S (December 2016). "The use of commercial video games in rehabilitation: a systematic review". Int J Rehabil Res. 39 (4): 277–290. doi:10.1097/MRR.0000000000000190. PMID27508968. S2CID24854269.
Garcia-Munoz C, Casuso-Holgado MJ (October 2019). "[Effectiveness of Wii Fit Balance board in comparison with other interventions for post-stroke balance rehabilitation. Systematic review and meta-analysis]". Rev Neurol (in Spanish; Castilian). 69 (7): 271–279. doi:10.33588/rn.6907.2019091. PMID31559625. S2CID203569872.((cite journal)): CS1 maint: unrecognized language (link)
Santos P, Scaldaferri G, Santos L, Ribeiro N, Neto M, Melo A (2019). "Effects of the Nintendo Wii training on balance rehabilitation and quality of life of patients with Parkinson's disease: A systematic review and meta-analysis". NeuroRehabilitation. 44 (4): 569–577. doi:10.3233/NRE-192700. PMID31256088. S2CID195760910.
Marotta N, Demeco A, Indino A, de Scorpio G, Moggio L, Ammendolia A (June 2020). "Nintendo WiiTMversus Xbox KinectTM for functional locomotion in people with Parkinson's disease: a systematic review and network meta-analysis". Disabil Rehabil. 44 (3): 331–336. doi:10.1080/09638288.2020.1768301. PMID32478581. S2CID219172800.
Choi SD, Guo L, Kang D, Xiong S (November 2017). "Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review". Appl Ergon. 65: 570–581. doi:10.1016/j.apergo.2016.10.013. PMID27825723.
Hill NT, Mowszowski L, Naismith SL, Chadwick VL, Valenzuela M, Lampit A (April 2017). "Computerized Cognitive Training in Older Adults With Mild Cognitive Impairment or Dementia: A Systematic Review and Meta-Analysis". Am J Psychiatry. 174 (4): 329–340. doi:10.1176/appi.ajp.2016.16030360. PMID27838936.
Aramaki AL, Sampaio RF, Reis AC, Cavalcanti A, Dutra FC (May 2019). "Virtual reality in the rehabilitation of patients with stroke: an integrative review". Arq Neuropsiquiatr. 77 (4): 268–278. doi:10.1590/0004-282X20190025. PMID31090808.
@ImaginesTigers, Panini!, and WhatamIdoing: here are most of the pieces. The cerebral palsy "first" was kinda bogus, and I uncovered a ... donation ... from Nintendo to the American Heart Association. WAID, I have added multiple secondary reviews (citation overkill) as there really are a number of reviews in some areas, and we might use those if we want to go into further detail here. But these are the main pieces ... SandyGeorgia (Talk) 18:05, 21 January 2021 (UTC)[reply]
The Wii was marketed to a healthy lifestyle via physical activity; it has been used in physical rehabilitation and its health effects have been studied for several conditions.[1][2] The most studied uses of Wii for rehabilitation therapy are for stroke, cerebral palsy, Parkinson's disease,[1][3][4] and for balance training.[2][5][6][7] The potential for adverse effects from videogame rehabilitation therapy (for example, from falls) has not been well studied as of 2016.[1]
A study published in the British Medical Journal stated that Wii players use more energy than they do playing sedentary computer games, but Wii playing was not an adequate replacement for regular exercise.[8][9] Some Wii players have experienced musculoskeletal injuries known as "Wiiitis", "Wii knee", "Wii elbow" (similar to tennis elbow) or "nintendinitis" from repetitive play; a small number of serious injuries have occurred, but injuries are infrequent and most are mild.[10][11]
In May 2010, Nintendo gave the American Heart Association (AHA) a $1.5 million gift;[12] the AHA endorsed the Wii with its Healthy Check icon, covering the console and two of its more-active games, Wii Fit Plus and Wii Sports Resort.[13][14]
References
^ abc"The use of commercial video games in rehabilitation: a systematic review". Int J Rehabil Res. 39 (4): 277–290. December 2016. doi:10.1097/MRR.0000000000000190. PMID27508968. S2CID24854269. Most studies used the Nintendo Wii (79%) ... Furthermore, the Wii ... marketing approach was oriented toward promoting physical activity and fitness ... Although the use of VGs in PR is a relatively new trend, this review highlights that it has already been tested for various health conditions. Most of the published studies focus on neurological rehabilitation (stroke, cerebral palsy, and Parkinson's disease) ... rehabilitation that includes VGs is at least as efficient as conventional therapy ... VGs have numerous advantages, such as preventing monotony and boredom, increasing motivation, providing direct feedback, and allowing double-task training. However, data on potential adverse effects (e.g. falls, counterproductive effects) that could occur during VG training with patients are lacking.((cite journal)): Unknown parameter |authors= ignored (help)
^ ab"The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis". PeerJ. 5: e3600. 2017. doi:10.7717/peerj.3600. PMC5590553. PMID28890847. Wii Fit interventions were shown to be effective for the improvement of health status in various types of patients (chronic obstructive pulmonary disease, hemodialysis, renal complications, diabetes, cancer, etc.). Our review identified that the most notable focus of Wii Fit interventions were balance training. The Wii Fit has indeed been successfully used to prevent falls or to induce functional improvements in a wide range of healthy or pathologic populations (e.g., seniors, subjects with neurodegenerative diseases, orthopedic patients, children with developmental delay, multiple sclerosis patients, etc.).((cite journal)): Unknown parameter |authors= ignored (help)
^"Nintendo WiiTMversus Xbox KinectTM for functional locomotion in people with Parkinson's disease: a systematic review and network meta-analysis". Disabil Rehabil. 44 (3): 331–336. June 2020. doi:10.1080/09638288.2020.1768301. PMID32478581. S2CID219172800. These network meta-analytic findings show that Kinect and Wii show immediate positive effects on functional locomotion in people with PD. Compared with Kinect RCTs, Wii may be considered the best therapy for providing functional recovery in PD.((cite journal)): Unknown parameter |authors= ignored (help)
^"Effects of the Nintendo Wii training on balance rehabilitation and quality of life of patients with Parkinson's disease: A systematic review and meta-analysis". NeuroRehabilitation. 44 (4): 569–577. 2019. doi:10.3233/NRE-192700. PMID31256088. S2CID195760910. ... combined NW [Nintendo Wii] and traditional physiotherapy was more effective than traditional physiotherapy in the rehabilitation on balance and quality of life in patients with PD. Although the results have shown positive effects, the values demonstrated a poor methodological quality and a low level of completeness of intervention descriptions, which compromises reproducibility and the possibility of practitioners to replicate in clinical practice. Thus, more studies are needed, comparing NW in an isolated way with traditional physiotherapy, with a better comprehension of the descriptions of the interventions.((cite journal)): Unknown parameter |authors= ignored (help)
^"Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review". Appl Ergon. 65: 570–581. November 2017. doi:10.1016/j.apergo.2016.10.013. PMID27825723. ... accumulated evidences suggested that interactive exergaming is an effective and promising intervention for an older population on balance training and fall prevention. The interactive exergaming is enjoyable and auspicious to bring some benefits related to physical (e.g., postural balance, human mobility and gait, and muscle strength) and cognitive functioning (e.g., self-confidence, reaction time, and enjoyment) to not only healthy older adults but also the elderly with impaired balance, different disabilities or diseases ... it remains inconclusive whether the exergame-based intervention is superior to conventional physical therapy or exercise intervention on elderly fall prevention due to different study designs, tested samples, intervention protocols and outcome measures.((cite journal)): Unknown parameter |authors= ignored (help)
^ Childs, Dan; Zak, Lana (May 16, 2020). "Is Wii worthy of American Heart Association accolade?". ABC News. Retrieved January 21, 2021. For years, the American Heart Association Healthy Check logo has appeared on packaging in the grocery store—and soon the AHA's name will appear on the Nintendo Wii video game system. ... ABC News asked if, as part of the agreement, Nintendo had paid money to the AHA. Yancy said Nintendo did provide a $1.5 million gift over three years in an exclusive relationship.
^"Working together". Activeplaynow.com. American Heart Association and Nintendo. January 20, 2010. Archived from the original on November 16, 2010. Retrieved November 11, 2010.