This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: "Garfield: Big Fat Hairy Deal" – news · newspapers · books · scholar · JSTOR (November 2016) (Learn how and when to remove this template message)
Garfield: Big Fat Hairy Deal
Amstrad CPC cover art
Developer(s)The Edge
Publisher(s)The Edge
Designer(s)Stephen Cargill
Composer(s)David Whittaker (Amiga/Atari ST)
Neil Baldwin (C64)
SeriesGarfield
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Release
Genre(s)Platform
Mode(s)Single player

Garfield: Big Fat Hairy Deal is a 1987 computer game for the Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC and the Amiga based on the comic strip Garfield. It is the first video game based on Jim Davis' Garfield comics to be released.

Plot and gameplay

Garfield must rescue his girlfriend Arlene from the cat pound and then return to Jon Arbuckle's map. He starts his quest in Jon's house, venturing through streets, dark alleys, convalescent homes, and sanitary sewers to find Arlene. Various objects are littered along the way, and Garfield meets characters such as Odie, Nermal and giant rats, whom can help or hinder his quest.

In some versions of this game, the background graphics are only in black and white, while the sprites show a little color. In other versions (i.e. the Commodore 64 version), the graphics are all full color.