This is a listing of largest video game publishers by revenue ranked by revenue for the fiscal year 2022-2023. Tencent is the world's largest video game company, followed by Sony Interactive Entertainment and Microsoft Gaming.[1][2] Among the top 40 global video game publishers, twelve based in the United States, eight from Japan, six from China, four from France, three from South Korea, two from Sweden, and five from United Kingdom, Italy, Singapore, Israel, and Poland, respectively.

Warner Bros. Games, Annapurna Interactive and Valve Corporation are not included in this list. Warner Bros. Games is a subsidiary of a larger company, and Annapurna Interactive and Valve Corporation are private companies, and there is no available data or estimate pertaining to their revenues. Before Microsoft Gaming acquired Activision Blizzard, they reported a revenue of $8.8 billion, which would make them the 6th biggest publisher on this list.[3]

Worldwide

Rank Publisher Country Revenue Ref.
1 Tencent China $32.9 billion [4]
2 Sony Interactive Entertainment United States, Japan $26.9 billion [5]
3 Microsoft Gaming United States $25.1 billion [6]
4 Nintendo Japan $13.9 billion [7]
5 NetEase China $9.8 billion [8]
6 Electronic Arts (EA) United States $7.4 billion [9]
7 Epic Games United States $5.6 billion [10]
8 Take-Two Interactive United States $5.3 billion [11]
9 MiHoYo China $3.8 billion [12]
10 Embracer Group Sweden $3.5 billion [13]
11 Playtika Israel $2.6 billion [14]
12 Square Enix Japan $2.5 billion [15]
13 Nexon South Korea, Japan $2.48 billion [16]
14 37Games China $2.3 billion [17]
15 Roblox Corporation United States $2.2 billion [18]
16 Oculus Studios United States $2.16 billion [19]
17 Bandai Namco Entertainment Japan $2.1 billion [20]
18 Netmarble South Korea $2.0 billion [21]
19 NCSoft South Korea $1.99 billion [22]
20 Sega Japan $1.98 billion [23]
21 Ubisoft France $1.8 billion [24]
22 Krafton South Korea $1.47 billion [25]
23 Perfect World China $1.15 billion [26]
24 Garena Singapore $1.14 billion [27]
25 NetDragon Websoft China $1.11 billion [28]
26 Wizards of the Coast United States $1.0 billion [29]
27 Scopely United States $1.0 billion [30]
28 Capcom Japan $730 million [31]
29 Niantic United States $655 million [32]
30 Koei Tecmo Japan $590 million [33]
31 Gameloft France $338 million [34]
32 Playstudios United States $310 million [35]
33 CD Project Red Poland $222 million [36]
34 Konami Digital Entertainment Japan $200 million [37]
35 Paradox Interactive Sweden $196 million [37]
36 Focus Entertainment France $194 million [38]
37 Nacon France $155 million [39]
38 Team17 United Kingdom $151 million [40]
39 Digital Bros Italy $146 million [41]
40 Devolver Digital United States $135 million [42]

Publishers by country

Rank Country Number
1. United States 12
2. Japan 8
3. China 6
4. France 4
5. South Korea 3
6. Sweden 2
7. Singapore 1
United Kingdom
Israel
Poland
Italy

See also

References

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  2. ^ Mollie Taylor (2022-01-18). "Microsoft to acquire Activision Blizzard for $68.7 billion". PC Gamer. Retrieved 2023-12-25.
  3. ^ Samuel Tolbert (2022-02-03). "Activision Blizzard hits $8.8 billion in 2021 revenue despite lackluster Call of Duty sales". Windows Central. Retrieved 2023-12-25.
  4. ^ Michael, Cale (2022-03-23). "Tencent's gaming revenue grew to $32.94 billion in 2021, primarily driven by mobile games". Dot Esports. Retrieved 2023-12-24.
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  6. ^ Ballard, John (2023-10-18). "Did Microsoft Waste $69 Billion on Activision Blizzard?". The Motley Fool. Retrieved 2023-11-08.
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  13. ^ Obedkov, Evgeny (2023-05-24). "Embracer Group share price nearly halved on collapsed $2 billion deal and lowered financial outlook". Game World Observer. Retrieved 2023-12-24.
  14. ^ Editor, Brendan Sinclair Managing (2021-05-12). "Playtika revenues jump 20%". GamesIndustry.biz. Retrieved 2023-12-24. ((cite web)): |last= has generic name (help)
  15. ^ "Square Enix closes out 2023 fiscal year with financial dips across the board". www.gamedeveloper.com. Retrieved 2023-12-24.
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  22. ^ "NEWS | NCSOFT". kr.ncsoft.com. Retrieved 2023-12-25.
  23. ^ Nelva, Giuseppe (2023-04-28). "Sega Announces Strong Financial Results, Plans to Release 12 New Games This Fiscal Year". TechRaptor. Retrieved 2023-12-24.
  24. ^ "Ubisoft Reports Full-Year 2022-23 Earnings Figures". Yahoo Finance. 2023-05-16. Retrieved 2023-12-24.
  25. ^ ""KRAFTON, INC. REPORTS $1.577 BILLION USD IN REVENUE FOR 2021, THE HIGHEST IN THE COMPANY'S HISTORY" - KRAFTON Press Room". press.krafton.com. Retrieved 2023-12-25.
  26. ^ "Perfect World: annual revenue 2022". Statista. Retrieved 2023-12-25.
  27. ^ "Sea Surges After Gaming Sales Defy Post-Covid Internet Slowdown". Yahoo Finance. 2022-05-18. Retrieved 2023-12-25.
  28. ^ Morris, Iwan; Writer, Staff (2023-03-28). "NetDragon announces 2022 full-year financial results". pocketgamer.biz. Retrieved 2023-12-25.
  29. ^ "Wizards of the Coast Passed $1 Billion in Revenue in 2021". Gaming. Retrieved 2023-11-14.
  30. ^ Perez, Matt. "Mobile Games Publisher Scopely Hits $1 Billion In Lifetime Revenue". Forbes. Retrieved 2023-11-14.
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  33. ^ "Koei Tecmo Holdings Co Ltd, 3635:TYO profile - FT.com". markets.ft.com. Retrieved 2023-12-25.
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  35. ^ "PLAYSTUDIOS, Inc. Announces Fourth Quarter and Full Year Results". PLAYSTUDIOS, Inc. 2022-02-24. Retrieved 2023-12-25.
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  38. ^ "Focus Entertainment 2022 revenues". Bing. Retrieved 2023-12-25.
  39. ^ "PRESS RELEASE: NACON: 2021-22 ANNUAL SALES IN LINE WITH EXPECTATIONS". Yahoo Finance. 2022-05-30. Retrieved 2023-12-25.
  40. ^ "Team17 Group Full Year 2022 Earnings: Revenues Beat Expectations, EPS Lags". Yahoo Finance. 2023-05-29. Retrieved 2023-12-25.
  41. ^ "Documents and Results". Digital Bros. Retrieved 2023-12-25.
  42. ^ "Devolver Digital, Inc. Reports Earnings Results for the Full Year Ended December 31, 2022". www.marketscreener.com. 2023-04-11. Retrieved 2023-08-02.