Opposing Rook
☖ pieces in hand:
987654321 
         1
         2
         3
         4
         5
      6
 7
     8
    9
☗ pieces in hand:

In shogi, Opposing Rook (向かい飛車 mukaibisha, also Opposite Rook, Second File Rook) is a class of Ranging Rook openings in which the player's rook swings over to the second file if played by White or the eighth file if played by Black.

The opposing name is used since if the Opposing Rook player's opponent is playing Static Rook, then the Opposing Rook player's rook will be on the same file as the opponent and the rooks will be facing or opposing each other.

In order to play Opposing Rook, the player's bishop must be moved from its starting position (88 or 22 squares). This is usually done by either moving the bishop to the seventh file for Black or the third file for White or by exchanging bishops. If the opponent initiates the bishop exchange, the Opposing Rook player will capture the opponent's bishop with their rook.

.mw-parser-output .hidden-begin{box-sizing:border-box;width:100%;padding:5px;border:none;font-size:95%}.mw-parser-output .hidden-title{font-weight:bold;line-height:1.6;text-align:left}.mw-parser-output .hidden-content{text-align:left}@media all and (max-width:500px){.mw-parser-output .hidden-begin{width:auto!important;clear:none!important;float:none!important))You can help expand this article with text translated from the corresponding article in Japanese. (December 2016) Click [show] for important translation instructions. Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia. Consider adding a topic to this template: there are already 1,065 articles in the main category, and specifying|topic= will aid in categorization. Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:向かい飛車]]; see its history for attribution. You may also add the template ((Translated|ja|向かい飛車)) to the talk page. For more guidance, see Wikipedia:Translation.

Traditional Opposing Rook

White's Opposing Rook

Static vs Ranging Rook
☖ pieces in hand:
987654321 
1
       2
  3
       4
         5
       6
  7
       8
9
☗ pieces in hand:
This section needs expansion. You can help by adding to it. (March 2017)

The opening starts by the usual four-move sequence that characterizes Static Rook vs Ranging Rook games as shown in the first adjacent board position. (See: Traditional Ranging Rook.)

3. P-25. Black pushes their rook pawn to the middle rank threatening to trade the second file pawns.[a]

Opposing Rook games played by White are usually triggered by this move.

The more common professional move by Black at this point is 3. S-48 as this move is more flexible than 3. P-25. S-48 is said to prevent White's Opposing Rook since moving the bishop to 33 after Black's 3. S-48 will greatly reduce White's set of possible strategies.[b] As examples, White no longer has the option of using a strategy with B-22 and S-31, and White playing a Fortress opening after 3. S-48 B-33 would be awkward. Additionally, B-33 after S-48 reveals very early White's likely Opposing Rook strategy.

3...B-33. White prevents the pawn trade by moving their bishop to the third file defending the 24 square. This move also clears a path for White's rook to swing over to the second file early.

The moves up to this position can, of course, be transposed to the less common[1] sequence below:

  Black[c] White
1. P-26 P-34
2. P-25 B-33
3. P-76 P-44
Static vs Opposing Rook
☖ pieces in hand:
987654321 
1
        2
 3
       4
        5
        6
  7
      8
9
☗ pieces in hand:
4. S-4h

4. S-48. Black moves their right to the fourth file – a standard move against Ranging Rook opponents.

At this point, White has the option of immediately swinging their rook to the second file allowing their king to start castling. Alternately, White can delay the rook and instead start moving their left silver upward to reach the 67 square.

Blunder: Black's king on 68 in path of White's bishop diagonal

This section needs expansion. You can help by adding to it. (March 2017)

Black's Opposing Rook

This section needs expansion. You can help by adding to it. (March 2017)

Fourth Move Bishop-33

Main article: Bishop-33 opening

American

Main article: American Opposing Rook

Ōno

Ōno Opposing Rook
☖ pieces in hand: – 角
987654321 
1
        2
 3
        4
         5
       6
  7
        8
9
☗ pieces in hand: – 角

Ōno Opposing Rook (大野流向かい飛車, Ōno ryu mukai bisha) is an Opposing Rook variation named after professional player Gen'ichi Ōno (1911-1979). It's played by sente (black) and it's characterized by inciting gote to make a bishop exchange, following which sente will capture gote's bishop with the rook. If gote doesn't go for the bishop exchange sente will go with Center Vanguard Pawn.

See also

Notes

  1. ^ For instance, if White moves 3...G-32, then Black can trade the pawns: 4. P-24 Px24, 5. R-24.
    Pawn Trade
    ☖ pieces in hand:
    987654321 
     1
          2
       3
          4
             5
            6
      7
            8
    9
    ☗ pieces in hand:
  2. ^ That is, this position:
    3. S-48 B-33
    ☖ pieces in hand:
    987654321 
    1
            2
     3
           4
             5
           6
      7
          8
     9
    ☗ pieces in hand:
  3. ^ This is the example order given by Hosking (1997: 226–227)

References

  1. ^ Kyokumenpedia 2017, 棋譜統計 ("Game score statistics").