**Peak signal-to-noise ratio** (**PSNR**) is an engineering term for the ratio between the maximum possible power of a signal and the power of corrupting noise that affects the fidelity of its representation. Because many signals have a very wide dynamic range, PSNR is usually expressed as a logarithmic quantity using the decibel scale.

PSNR is commonly used to quantify reconstruction quality for images and video subject to lossy compression.

PSNR is most easily defined via the mean squared error (*MSE*). Given a noise-free *m*×*n* monochrome image *I* and its noisy approximation *K*, *MSE* is defined as

The PSNR (in dB) is defined as

Here, *MAX _{I}* is the maximum pixel value of the original image.

For color images with three RGB values per pixel, the definition of PSNR is the same except that the MSE is the sum over all squared value differences (now for each color, i.e. three times as many differences as in a monochrome image) divided by image size and by three. Alternately, for color images the image is converted to a different color space and PSNR is reported against each channel of that color space, e.g., YCbCr or HSL.^{[1]}^{[2]}

PSNR is most commonly used to measure the quality of reconstruction of lossy compression codecs (e.g., for image compression). The signal in this case is the original data, and the noise is the error introduced by compression. When comparing compression codecs, PSNR is an *approximation* to human perception of reconstruction quality.

Typical values for the PSNR in lossy image and video compression are between 30 and 50 dB, provided the bit depth is 8 bits, where higher is better. The processing quality of 12-bit images is considered high when the PSNR value is 60 dB or higher.^{[3]}^{[4]} For 16-bit data typical values for the PSNR are between 60 and 80 dB.^{[5]}^{[6]} Acceptable values for wireless transmission quality loss are considered to be about 20 dB to 25 dB.^{[7]}^{[8]}

In the absence of noise, the two images *I* and *K* are identical, and thus the MSE is zero. In this case the PSNR is infinite (or undefined, see Division by zero).^{[9]}

Although a higher PSNR generally correlates with a higher quality reconstruction, in many cases it may not. One has to be extremely careful with the range of validity of this metric; it is only conclusively valid when it is used to compare results from the same codec (or codec type) and same content.^{[10]}

Generally, when it comes to estimating the quality of images and videos as perceived by humans, PSNR has been shown to perform very poorly compared to other quality metrics.^{[10]}^{[11]}

PSNR-HVS^{[12]} is an extension of PSNR that incorporates properties of the human visual system such as contrast perception.

PSNR-HVS-M improves on PSNR-HVS by additionally taking into account visual masking.^{[13]} In a 2007 study, it delivered better approximations of human visual quality judgements than PSNR and SSIM by large margin. It was also shown to have a distinct advantage over DCTune and PSNR-HVS.^{[14]}