The Center for Design Research (CDR) was formed as the first research center at Stanford University to study the process of what would become known as Design Thinking.[1] The Center for Design Research was founded in 1984 by a collection of faculty from Stanford's Design Division, with money from companies including Apple Computer, DARPA, Hewlett-Packard, Sun Microsystems, NASA, and Toshiba Corporation. In the words of CDR founder Professor(Emeritus) Larry Leifer, "Since its inception in 1984, the work of the center has been guided by one stimulus question and two corollary response questions. What do designers do when they do design? How can we help them manage the process? How can information and communication technology support the process?"[2]

Today, CDR acts as a nexus for graduate students and researchers in a number of affiliated research labs, including those headed by Professors Mark Cutkosky, Sheri Sheppard, Monroe Kennedy, Sean Folmer and Allison Okamura.[3] Emeritus Professor Larry Leifer previously led labs in the center; Leifer was the founding Director of CDR.

The CDR is located in Building 560 at 424 Panama Mall, at the center of the "Design Quad".

Notable Courses

Notable Research

Notable Alumni

CDR 2009 Podcast Episodes

See also

References

  1. ^ Auernhammer, Jan; Roth, Bernard (16 August 2021). "The origin and evolution of Stanford University's design thinking: From product design to design thinking in innovation management". Journal of Product Innovation Management. 38 (6): 623–644. doi:10.1111/jpim.12594. Retrieved January 3, 2024.
  2. ^ Leifer, Leifer (2005). "Center for Design Research, Stanford University". In: Clarkson, J., Eckert, C. (eds) Design process improvement. Springer. pp. 522–525. doi:10.1007/978-1-84628-061-0_35.
  3. ^ "The Center for Design Research | Mechanical Engineering". me.stanford.edu. Retrieved 7 January 2024.
  4. ^ "ME310 Design Innovation at Stanford University". Retrieved 7 January 2023.
  5. ^ Carleton, Tamara (27 August 2019). ME310 at Stanford University: 50 Years of Redesign (1967-2017). Innovation Leadership Publishing. ISBN 978-1733202206.
  6. ^ Cockayne, William. "ME410 Strategic Foresight and Innovation". Stanford Foresight - Teaching. Retrieved 7 January 2023.
  7. ^ Carleton, Tamara; Cockayne, William; Tahvanaine, Antti (1 January 2013). Playbook for Strategic Foresight and Innovation. Tekes. ISBN 978-9522655714.
  8. ^ "Design Thinking Research Program". Retrieved 7 January 2023.
  9. ^ "Understanding Innovation". Retrieved 7 January 2023.
  10. ^ Pope, Morgan (16 Mar 2016). "Stanford's Flying, Perching SCAMP Robot Can Climb Straight Up Walls - SCAMP is a quadrotor with legs that can perch on walls and then climb up them with spiny little feet". IEEE Spectrum. IEEE. Retrieved 7 January 2024.
  11. ^ Gent, Edd (21 Nov 2023). "Imagineer Morgan Pope Uses Electromagnetism to Spark Emotions. The Disney roboticist brings superheroes to life". IEEE Spectrum. IEEE. Retrieved 7 January 2024.
  12. ^ Analytis, Santhi (2014). Technologies for needle manipulation in magnetic resonance image (MRI)-guided interventions (Thesis (Ph.D.)--Stanford University, 2014 thesis). Retrieved 17 January 2024.
  13. ^ "Moxxly's Hands-Free Breast Pump Kit Is Legit Gonna Change The Way You Pump". Retrieved 17 January 2024.
  14. ^ "Meet Santhi Analytis, Our New Venture Fellow". Retrieved 17 January 2024.

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