Example of a T-posing model in MakeHuman software.

In computer animation, a T-pose, also known as a bind pose or reference pose, is a default posing for a 3D model's skeleton before it is animated.[1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead. Likewise, if the arms are angled upward, it is called a Y-pose.


The T-pose is primarily used as the default armature pose for skeletal animation in 3D softwares, which is then manipulated to create animation. The purpose of T-pose relates to the automatic weighting on vertices which can be done easier using the pose.

Outside of being default poses in animation software, T-poses are typically used as placeholders for animation not yet completed, particularly in 3D animated video games.[2] In some motion capture software, a T-pose must be assumed by the actor in the motion capture suit before motion capturing can begin.[3] There are other poses used, but the T-pose is the most common one.

As an Internet meme

Fursuiters posing; the frontmost in a classic T-pose

Starting in 2016 and resurfacing in 2017, the T-pose has become a widespread Internet meme due to its bizarre and non sequitur appearance, especially in video game glitches where there would otherwise be an animation.[4][5] As an Internet meme, it is often used to convey the idea of asserting dominance over others.[citation needed]

In a prerelease video of the game NBA Elite 11, the demo was filled with glitches, notably one unintentionally showing a T-pose in place of the proper animation for the model of player Andrew Bynum. The glitch later gained fame as the "Jesus Bynum glitch".[6][7] Publisher EA eventually cancelled the game as they found it unsatisfactory. A similar occurrence happened with Cyberpunk 2077.[8]

See also


  1. ^ Autodesk. "T-pose - Maya LT 2018". Autodesk knowledge Network. Autodesk, Inc. Retrieved 16 January 2019.
  2. ^ Nelson, Xalavier Jr. (4 January 2019). "How developers create cinematics". PC Gamer. Future US, Inc. Retrieved 16 January 2019.
  3. ^ Stuart, S.C. "This $2,500 Suit Simplifies Motion Capture for Filmmakers". PCMag. Ziff Davis, LLC. Retrieved 16 January 2019.
  4. ^ Hathaway, Jay (15 May 2018). "How the 'T-pose' became a meme". The Daily Dot. Retrieved 16 January 2019.
  5. ^ "T-pose". Dictionary.com. Retrieved 2021-03-12.
  6. ^ "How A Big Video Game Was Killed". Kotaku.com. 2 December 2010. Retrieved 2013-09-01.
  7. ^ "Remember NBA Elite 11 & Jesus Bynum?". ballislife.com. Retrieved 2020-09-06.
  8. ^ Isaac, Mike; Browning, Kellen (December 19, 2020). "Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?". The New York Times. Retrieved December 20, 2020.