Projection of a on b (a1), and rejection of a from b (a2).
When 90° < θ ≤ 180°, a1 has an opposite direction with respect to b.
The vector projection of a vector a on (or onto) a nonzero vector b, sometimes denoted by (also known as the vector component or vector resolution of a in the direction of b), is the orthogonal projection of a onto a straight line parallel to b. It is a vector parallel to b, defined as
The scalar projection is equal to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b. The vector component or vector resolute of a perpendicular to b, sometimes also called the vector rejection of afromb (denoted ), is the orthogonal projection of a onto the plane (or, in general, hyperplane) orthogonal to b. Both the projection a1 and rejection a2 of a vector a are vectors, and their sum is equal to a, which implies that the rejection is given by:
Typically, a vector projection is denoted in a bold font (e.g. a1), and the corresponding scalar projection with normal font (e.g. a1). In some cases, especially in handwriting, the vector projection is also denoted using a diacritic above or below the letter (e.g., or a1). The vector projection of a on b and the corresponding rejection are sometimes denoted by a∥b and a⊥b, respectively.
The scalar projection a on b is a scalar which has a negative sign if 90 degrees < θ ≤ 180 degrees. It coincides with the length‖c‖ of the vector projection if the angle is smaller than 90°. More exactly:
a1 = ‖a1‖ if 0° ≤ θ ≤ 90°,
a1 = −‖a1‖ if 90° < θ ≤ 180°.
The vector projection of a on b is a vector a1 which is either null or parallel to b. More exactly:
a1 = 0 if θ = 90°,
a1 and b have the same direction if 0° ≤ θ < 90°,
a1 and b have opposite directions if 90° < θ ≤ 180°.
The vector rejection of a on b is a vector a2 which is either null or orthogonal to b. More exactly:
a2 = 0 if θ = 0° or θ = 180°,
a2 is orthogonal to b if 0 < θ < 180°,
The orthogonal projection can be represented by a projection matrix. To project a vector onto the unit vector a = (ax, ay, az), it would need to be multiplied with this projection matrix:
Since the notions of vector length and angle between vectors can be generalized to any n-dimensional inner product space, this is also true for the notions of orthogonal projection of a vector, projection of a vector onto another, and rejection of a vector from another.
In some cases, the inner product coincides with the dot product. Whenever they don't coincide, the inner product is used instead of the dot product in the formal definitions of projection and rejection. For a three-dimensional inner product space, the notions of projection of a vector onto another and rejection of a vector from another can be generalized to the notions of projection of a vector onto a plane, and rejection of a vector from a plane. The projection of a vector on a plane is its orthogonal projection on that plane. The rejection of a vector from a plane is its orthogonal projection on a straight line which is orthogonal to that plane. Both are vectors. The first is parallel to the plane, the second is orthogonal.
For a given vector and plane, the sum of projection and rejection is equal to the original vector. Similarly, for inner product spaces with more than three dimensions, the notions of projection onto a vector and rejection from a vector can be generalized to the notions of projection onto a hyperplane, and rejection from a hyperplane. In geometric algebra, they can be further generalized to the notions of projection and rejection of a general multivector onto/from any invertible k-blade.