The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

The result was Delete original reasearch concerns and without reliable secondary sources. Davewild (talk) 19:20, 16 December 2007 (UTC)[reply]

Tower Defense Genre

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Tower Defense Genre (edit | talk | history | protect | delete | links | watch | logs | views) – (View log)

Game strategy Coreycubed (talk) 16:41, 10 December 2007 (UTC)[reply]

I have to disagree on a few points. First of all, a first-person shooter has the player take the role of the shooter to kill enemies, etc. In tower defense games, the player typically takes the role of God akin to the role of players in SimCity (with different gameplay elements, obviously; the player is attempting to defend something as opposed to build a city). They fall under the very broad category of casual games. As for it being on game strategy, I do not see any strategy included in the article, but rather an attempt to depict common characteristics of tower defense games. Paiev (talk) 20:23, 10 December 2007 (UTC)[reply]
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.