The terms dance technology and Dance and Technology refer to application of modern information technology in activities related to dance: in dance education,[1] choreography,[2] performance, and research.[3]

Dance education

In education, dance technology includes various advanced media, such as video, interactive computer programs and internet.,[1] as well as training in the use of modern technologies for dance creation.[4][5]

Dance design

Dance recording and computer choreography

One of the earliest uses of computers for dance were carried out in the 1960s at the University of Pittsburgh, where the choreographic process was codified and manipulated by computer, although the results were not published.[3]

In the 1970s there were several attempts to computerize the Labanotation and later the Benesh notation. These attempts naturally evolved into attempts to translate the symbolic notations into computer models of the moving human body and further to computer-assisted creation of choreographies.[3]

Dance performance

Dance technology allows for innovative art forms, such as collaborative network performances[2] and The Dance Technology Project, Atlanta Ballet and Georgia Institute of Technology, with its first performance, "Non Sequitur,? of a ballerina dancing with a computer animated "virtual" dancer was shown on CNN's Future Watch program, May 1994.[6]

Virtual dance allows the exploration of physical and virtual dance and blended realities. The first ballet company to perform in a virtual environment was Ballet Pixelle. Inarra Saarinen is the artistic director and choreographer who creates animations, imports them into the virtual reality environment Second Life, and then choreographs using the animations. The avatar dancers are from all over the globe and are not automated in any way but truly dance with each other and the music. Her company began in 2006 and is still performing. Other companies, ZeroG Skydancers, director DC Spensley (Dancoyote Antonelli), also established in 2006 and also still performing.

Integration of live dance performance with dance environment (sound, lighting) was pioneered by Mark Coniglio, whose 1989 MidiDancer measured the angular change at several joints on the dancer's body and used the measurements to control music.




Exploration of innovative approaches to harness modern technologies in dance has been reported at the International Dance and Technology Conference. It was held at the following locations:[7][8]

See also


  1. ^ a b "Dance Teaching Methods and Curriculum Design", by Gayle Kassing, Danielle Mary Jay, p. 21
  2. ^ a b "Leaping into Dance Technology", Jeffrey Bary, Connect: Information Technology at NYU, Fall 2002
  3. ^ a b c Dance Technology Current Applications and Future Trends, Judith A. Gray (ed.), 1989, ISBN 0-88314-429-8
  4. ^ "Technology" Archived 2011-08-14 at the Wayback Machine, part of the curriculum of the department of dance, Wayne State University
  5. ^ Doug Risner, Jon Anderson, "Digital Dance Literacy: an integrated dance technology curriculum pilot project", Research in Dance Education, Volume 9, Number 2, June 2008 , pp. 113-128(16)
  6. ^ "The Dance Technology Project". Archived from the original on 2009-10-05. Retrieved 2009-02-11.
  7. ^ "IDAT-99". Archived from the original on 2009-11-14. Retrieved 2009-02-11.
  8. ^ " Computer Nerds Meet Tutus: A Pas de Deux for Dancers and Technology", The New York Times, March 3, 1999

Further reading