This list is an alphabetical glossary of Australian rules football terms, jargon and slang. While some of these entries are shared with other sports, Australian rules football has developed a unique and rich terminology.
Where words in a sentence are also defined elsewhere in this article, they appear in italics.
B
- Back-to-back: to win two premierships in a row.
- Bag: colloquialism for five (5) or more goals scored by one player.[4]
- Ball!: usually yelled by spectators when an opposition player is tackled in possession of the ball. Short for "holding the ball".[3]
- Ball burster: colloquialism for a massive kick, usually a torpedo punt which travels over 70 metres.[5]
- Ball magnet: a player who accrues a particularly large number or possessions or disposals in a game, particularly if done on a regular basis.
Ruckmen contesting a ball-up
- Ball-up: the act of a field umpire putting the ball back into play, either by throwing it vertically upwards into the air, or by bouncing the ball in such a way that it mimics the throwing action. See bounce-down. A ball-up is required at the start of each quarter, after a goal is scored or to restart the game from neutral situations in the field of play.[3][6]
- Banana: see checkside.[7]
- Bandwagon supporter: a supporter that only shows any interest in their team when the team is experiencing success, or who starts supporting a team solely due to their current success. Also known as a 'bandwagoner'.
- Banner: a large crêpe paper and sticky-tape banner that players run through prior to a match.
- Barrack: to support or cheer for a team. A fan is known as a "barracker", while to ask someone who they barrack for is to ask which team they support.
- Barrel: see torpedo.
- Baulk: a manoeuvre where a player holds the ball out to the side in one hand, then runs in the other direction to evade a defender.[9]
- Behind: a score worth one point, earned by putting the ball between a goal post and a behind post, or by the ball hitting a goal post, or by the ball being touched prior to passing between the goalposts.[3]
- Behind posts: two shorter vertical posts 19.2m apart on the goal line at each end of the ground, centred about the taller goal posts.
- Bench: the interchange area. The "bench" refers to the seat used by the players in this area.[10]
- Benched: colloquial term for being taken off the ground under orders of the coach due to poor form or errors. See also dragged.
- Best on ground: player judged the best player taking part in any game. Often referred to as 'best on' or BOG, pronounced "bee-oh-gee".[11]
- Big dance: colloquial term for a grand final.
- Big men: colloquial term for key position player.
- Blinder: an exceptional performance by a player or team.
- Blind turn: when a player with the ball spins their body 360° to try to avoid or break a tackle. So called as the player does not know what they will see when they complete the spin.
- Block: to impede an opposition player's attack on the ball, in particular their contesting of a mark or hitout. May be deemed an illegal move and warrant a free kick against.
- Bomb: a long high kick, particularly into the forward line, that hopes to score a goal or find a teammate rather than being specifically directed at them. As a verb, it means to perform such a kick, e.g., 'bombing to the goal square'.
- Bounce-down: (or simply bounce) the act of a field umpire putting the ball back into play by bouncing the ball in such a way that it mimics a vertical throw. See ball-up.[12]
- Boundary line: the line drawn on the ground to delimit the field of play.[3]
- Boundary throw-in: (or simply throw-in) the act of throwing the ball back into play by the boundary umpire. The boundary umpire stands facing away from the field and throws the ball backwards over their head. This is used to restart play from neutral situations whenever the ball goes out of bounds.
- Boundary umpire: an official who patrols the boundary line, indicating when it has fully crossed the line, and who then executes boundary throw-in to return the ball to play. There are typically two of these umpires per game, one on each side of the oval, but there will be four in top grade games.[3]
- Break: short for "break in play"; e.g. quarter-time, half-time, or three-quarter-time.[13]
- Break a line: teams often set up in defensive lines across the ground which can be hard for an opposition to get through; to 'break a line' is to find a way through such a defensive line, e.g., by run-and-carry rather than kicking.
- Brownlow: the Brownlow Medal is awarded the week of the Grand Final to the player judged to be the fairest and best player in the league for the season, based on accumulated votes awarded by the field umpires at the conclusion of each home and away match during the season.
- Bump: a contact between players using the hip and/or shoulder.
C
- Carn: a call of support for one's team, traditionally used with a short version of the team's name, e.g., "Carn the Roos!". Often further abbreviated to carna, e.g., "Carna Tiges". While once very common, this term has lost popularity over the years. Most likely an abbreviation of 'come on'.
- Cellar dweller: colloquial term for a team in the lowest few places on the ladder.
- Centimetre perfect: a phrase commonly used by former commentator Dennis Cometti to refer to a kick that could not have been placed any better.
- Central umpire: an official who patrols the field of play, awarding free kicks, indicating time-on and time-off, and restarting the game after stoppages, goals etc.
- Centre: the middle of the ground, also the name given to a player who starts the game in that position.
- Centre bounce: the bounce of the ball in the centre of the ground to start a quarter, or after a goal.[6]
- Centre square: a fifty-metre square drawn around the centre of the ground. Only four players from each team may stand inside the centre square prior to a centre bounce, but the square otherwise has no significance.[3]
- Centre diamond: a forty-five-metre diamond drawn around the centre of the ground with the pointy ends facing each goal, it served the same purpose as the centre square in 1973-74 before being replaced by the square in 1975.[14]
- Chaos ball: a ball delivered forward by any means without necessarily directing it towards another player on that team, often with the intention of it hitting the ground and bouncing around chaotically, favouring small agile players and making it hard for opponents to cleanly defend. A tactic most successfully employed by Richmond during the 2017-20 period.
Defensive player giving chase to an attacking player with the ball
- Charlie: colloquialism for the Brownlow Medal.
- Chase: the act of a defensive player running after an attacking player in possession of the ball.
- Checkside: a kick which causes the ball to swing in the air in the opposite direction to the usual. See banana.
- Cheer squad: an official supporter group of a club, they usually sit behind the goals at one end of the ground on game day, and take on responsibilities such as making the banner and leading chants during the match.
- Chicken wing tackle: a tackle that locks in an opponent's arm so that he cannot legally dispose of the ball. This term originated in Rugby League.
- Clanger: a blatant, unforced error. This can be conceding a free kick, or kicking or handpassing the ball directly to an opponent or dropping an uncontested mark.
- Clearance: the clearing of the ball out of a stoppage situation, to the advantage of one team or the other.
- Clunk: to hold a mark, particularly a strong contested mark.
- Cluster: a type of zone defense consisting of a grid-like arrangement of fifteen or more players, particularly used to oppose a kick-in.[15]
Player gains possession in a marking contest
- Coach: the manager of the team who controls the team's tactics during a match.[6]
- Coast-to-coast goal: a passage of play beginning with a kick-in and ending with a goal, with the ball untouched by an opponent.
- Coathanger: a dangerous high tackle, generally with a slinging arm around the head or neck of an opponent.
- Coleman, the: a medal awarded to the player that kicks the most goals for the season in the home-and-away rounds.
- Congestion: when a large number of players are gathered around the ball, making it hard to win clean possession or clear the area.
- Contest: an in-game scenario where two or more players have an opportunity to win the ball.
- Contested possession: a possession achieved as a result of winning a contest. Includes hardball gets, looseball gets, contested marks, free kicks won in a contest, and contested knock-ons.
- Corkie: colloquialism for a corked muscle, which is a deep bruise, usually in the leg.[16]
- Corral: to trap an opposition player with the ball in a small area of the ground and apply pressure to them to try to force an error or turnover, but without necessarily making any attempt to tackle.
- Corridor: the imaginary strip of the ground that runs through the centre from goal to goal; a team who moves the ball in this area is said to "play through the corridor".[15]
- Coterie: an elite, exclusive supporter group at a club, coterie members usually buy very expensive memberships, individually sponsor players, and may make other financial or in-kind payments to a club. In return they are rewarded with things such as personal meetings with players, addresses by coaching staff, and premium match day seating.
- Coward punch: more contemporary term for a king hit.
- Crow throw: a handball technique which involves using a significantly shorter arm swing from the punching hand. The style was somewhat unique to South Australia in the SANFL, in interstate and State of Origin matches and ultimately to the Adelaide Crows. As a result, interstate the technique was given the pejorative name crow throw (derived from croweater, a common name for South Australians).
Player (foreground) moving in to collect the crumb from a contest
- Crumb: a ball that spills loose from a contest. A player who collects the crumb is described as a "crumber", or "getting the crumbs". To "crumb a goal" is to score after getting the crumbs.[17]
K
- Keep a lid on it: to avoid getting overly optimistic about a team's long-term prospects based on short-term form, e.g., avoiding talking about premiership hopes after an early season run of wins. cf. lid is off.
- Key position: the full-forward, centre half-forward, centre half-back and full-back are collectively known as the key positions, and are considered the most difficult roles to play.
The follow through motion of a kick
- Kick: a legal disposal of the ball by foot. By formal definition, contacting the football with any part of a player's leg below the knee is considered a kick.[3]
- Kick-in: (or sometimes kick-out) the return of the ball back into play after a behind has been scored.[15]
- Kicking in danger: swinging one's leg to kick the ball when an opponent is moving head-first towards the ball.
- Kick-off line: the line on the goal square which is parallel to the goal line.
- Kill: to conclusively stop a contest, in particular when a defender spoils an attack by putting the ball out of bounds or through for a behind.
- King hit: an illegal physical attack on a player behind play, generally to the head which leaves the victim in a dazed or unconscious state. Now often referred to as a coward punch.
- Knock-on: when a player using their hands to move the ball to a teammate's advantage—either by knocking it through the air or along the ground—rather than take possession within a chain of play.
O
- Odd bounce: In part due to the shape of the ball, where its rotation or spin induces an unexpected bounce direction.
- Off the ball: a physical confrontation between two or more opposing players away from the main contest.
- Off the side of the boot: a kick that misses the proper top surface of the boot (between arch and toe) and is hit with the sloping angle of the foot resulting in a deflected or winged shot.
- Omit/omitted: to demote a player from the team for a later game due to poor form or errors. Commonly used in the past tense. A more formal way of saying or dropped. See also managed.
- On the ball: a player who is not in any set position but who follows the ball all over the ground; also known as a follower or onballer, and not the direct opposite of off the ball.
The player on the left is on the mark
- On the mark: the defensive player who stands where an opponent took a mark or received a free kick. When the opponent takes the kick, the player on the mark typically leaps vertically with their arms held straight in the air in an attempt to block the kick. For this reason, the opponent is often forced to take the kick from several metres further back to ensure the kick is not blocked.
- On the pine: see bench.
- One-eyed: an obsessive supporter that only sees things through the lens of their own team.
- One percenter: a defensive act such as a block, bump, shepherd, smother or chase; one-percenters very rarely show up in any typical statistical analysis of a game, but are generally highly valued by coaches, supporters and spectators alike.
- Open: a player, particularly a forward, that has gotten free of opponents and is available to receive delivery of an uncontested possession.
- Out: when players on an attacking team are free of direct opponents, making it easy to move the ball quickly towards goal. Similar to open, but 'open' usually refers to specific individuals, while 'out' refers to multiple players, e.g., 'the Bulls are out all over the place at the moment'. Also used when a team have been trapped in defence, but finally manage to get the ball to some open players downfield, e.g., 'the Bulls are out now'.
- Outback kick: a kick into open space for a teammate to run towards.
- Out on the full: a kick that travels across the boundary line without first being touched by a player or hitting the ground. This will result in a free kick to the opposition team, taken by the player closest to the point at which the ball crossed the boundary line.[3]
- Out the back: to wait down behind a flying pack of players and collect a ball that has spilled behind them, in particular when done by an attacking player near goals which may allow the player 'out the back' a fairly easy shot on goal.
- Outer, the: the area outside the field of play where spectators sit or stand.
- Outside midfielder: a midfielder who receives most of their possessions in an uncontested manner, and often gets to position to receive handpasses from inside midfielders.
- Oval: the ground on which an Australian rules football game is played. Derived from the common shape of the ground.
- Over the line: as called when any part of the football goes over the boundary line.
- Over the mark: a player from either team who crosses from their side of the mark when a free kick is being taken is said to have gone over the mark. If the attacking player does this, they are told to play on; a defending player who does this is penalised with a fifty metre penalty.
- Overlap: when the attacking team manages to outnumber the defending team, so that as the player with the ball draws an opponent to try to stop them that frees up the next player to receive the ball uncontested, and so on, allowing quick and effective movement of the ball forward.
P
Pack of players leaping for the ball
- Pack: a mass of players from both sides all attempting to get the ball at the same time. Can be used for players flying for a mark or scrambling for the ball at ground level.
- Paddock: an Australian rules football field. Can also refer to a player having a large, open area of the field to themselves, e.g. , 'he has a paddock to run in'.
- Pagan's Paddock : a tactic which involves clearing all attacking players from the attacking 50 metres and kicking the ball into the resulting open space. This gives key forwards room to run into, often running with the flight of the ball toward goal. Was employed by Denis Pagan in order to fully utilise key forward Wayne Carey in the 1990s.
- Pass: a kick that ends with the ball in the possession of a teammate.[13]
- Percentage: an indication of the ratio of points scored for versus points scored against. The AFL uses the formula (points for / points against) × 100, meaning that percentages may exceed 100%; the SANFL uses the formula (points for / points for and against) × 100. It is used as a tiebreaker for ladder positions if teams are on equal premiership points.
Player performing a pick-up on the run
- Perceived pressure: having the team possessing the ball commit errors or turnovers even when no direct pressure is present due to the opposition team having applied a sustained period of actual pressure.
- Pick-up: when applied to the ball it is collecting a loose ball off the ground; when applied to a player it is assigning a player a role to stick with an opposition player, especially one that is having an impact on the game.
- Pill: colloquialism for the ball.[26][27]
- Ping: to attempt a shot at goal.
- Pinged: a player who is penalised by an umpire for breaking a rule.
- Playmaker: a player who directs a team play by action or deed during a game.
- "Play on!": the call made by an umpire whenever a player who is taking a mark or a free kick runs or handpasses rather than kicking over the mark; or, the call made by an umpire to alert players that a mark or free kick will not be paid, when they may be expecting that one would be paid.[28]
- Pocket: an indicative part of the ground, equivalent to the area proscribed by an imaginary arc running from the goal post to a point on the boundary line halfway to the fifty-metre arc. There are two pockets at each end of the ground, referred to as the left and right, forward and back pockets, e.g. left-forward pocket.
- Point: the basic scoring unit. Used for both the total score (10 goals, 8 behinds, 68 points) and can be used interchangeably with behind ("The player's shot for goal missed and was only a point").[3]
- Possession: when a player grabs the ball and takes control of it. Includes ground ball-gets, marks, handball receives, effective contested knock-ons, and frees for.
- Poster: see hit the post.
- Premiers: the team that wins the premiership in any given year.
- Premiership: the award given to the winning team in the Grand Final. See the flag.
- Premiership cup: a large metal cup awarded to the team that wins the premiership.
- Premiership medal: a medal awarded to each player that plays in a premiership team, as well as the coach.
- Premiership player: any player that has played in a premiership winning team (note it does not have to be the current or reigning premiers).
- Premiership quarter: a colloquialism for the third quarter of a match.
- Premiership window: the range of years that a team has a likely and realistic chance of winning the premiership.
- Pressure: to challenge the team possessing the ball by way of techniques such as tackling and corralling to try to force an error or turnover.
- Prior opportunity: (sometimes shortened to prior) a player who has had the ball for long enough to make a reasonable attempt to dispose of it before being tackled is said to have had prior opportunity. This is important for holding the ball decisions, where a player who has had prior opportunity must dispose of the ball immediately, while a player who has had "no prior" has a few extra seconds to dispose of the ball.
- Protected zone: an imaginary corridor 10 metres to either side of a player who is taking a free kick, into which no players from either team are permitted to be.
- Punter: a fan of the game, in particular a regular member of the general public. While in general Australian parlance a punter is a person that gambles, in Australian football terms this does not have to be the case.
- Push in the back: a free kick awarded to a player for being unfairly pushed out of the action or to the ground via contact to the back.
R
- Race, the: the passage way that leads from the change-rooms to the playing field.
- Rainmaker: a ball that is kicked very high, but which does not travel very far.
- Raking: a kicking style that results in long kicks.[29]
- Rattle the woodwork: see hit the post.
- Reading the ball: judging the ball's movement as it flies through the air or bounces along the ground.
- Rebound: the act of moving the ball forward after winning it as the result of a turnover in the defensive end of the ground.
- Rebound defender: a defender whose key role is to facilitate rebounds, they are often quick smaller players with good kicks.
- Recycled player: a player unwanted by his original team who continues his career at a second club.
- Rebuild: the process of redeveloping a team once it is understood they have passed their premiership window by cutting existing players, recruiting players from other clubs, and drafting and developing new players. It often also involves changes in coaching staff and even administration staff. Teams being rebuilt often spend a number of years towards the bottom of the ladder.
- Rebuild on the run (also 'rebuild on the fly'): a rebuild of a team done without the team substantially dropping down the ladder, possibly while even remaining in the premiership window.
- Red time: the final few minutes of playing time in any quarter.
- Reigning premiers: the team that won the previous year's premiership, the title is maintained until a new premier is crowned.
- Reserves: the second team for a club, usually playing in a lower level competition. Often called the ressies, seconds, or twos.
- Reported: the state of a player after an umpire has written their name into a notebook, during play, for an act that may result in the player being suspended.
- Robbed: used by fans to describe a team that loses the game, usually when leading in the final minutes, due to unfavourable decisions made by the umpire.
- Rocket handball: a handball technique which causes the ball spins backwards in the air in the same fashion as a drop punt. It was pioneered by Kevin Sheedy and is now the most common handball technique in modern football. It is considered the most effective style of handball in terms of distance and accuracy, although it can take longer to execute than other styles.
- Role player: a player not generally regarded as a star, but who is given a specific role to fulfill for the team, which may not involve getting many possessions. This usually leads to them being undervalued externally, but they may be highly valued internally. Reliable role players are usually vital for high level success.
- Rookie: a player who is on an AFL club's playing list, but who cannot play senior games unless replacing a long-term injured or retired player.
- Roost: a long kick.[30]
- Rotation: a planned interchange designed to minimise fatigue of midfielders.
- Round: a week or a stage of matches in a regular season.
- Rover: a small inside midfielder. Historically one of three distinct followers, but the term is now rarely used.[31]
- Rubbed out: colloquialism for being suspended.
- Rub of the green: to be seen to be getting favourable treatment by the umpires, or more loosely, to get significantly more free kicks than the opposition team. Based on the colour of clothing now most often worn by umpires, so can be altered depending on what the umpires are wearing.
- Ruck: (or ruckman) a tall player who contests the ball-up or throw-in.
- Ruck rover: a midfielder halfway between a ruck and a rover. Historically one of the three distinct followers, but now rarely used.
- Run-and-carry: a playing style which favours collecting the ball and running with it rather than looking for an immediate disposal. A 'run-and-carry player' is a player who favours this style by default. Teams may also adopt run-and-carry as a favoured game style depending on their personal, or as a tactic against certain opposition.
- Run through the mark: (or "run across the mark"), when a player runs between the player on the mark and the player who is taking a free kick. If a defending player does this, and they are not immediately following their direct opponent, a fifty-metre penalty will be awarded.
Runner (right) with his team's coach
- Runner: a club official whose job is to run onto the ground to give the players messages from the coach during play.
- Running bounce: (or simply bounce) the act of a player bouncing the football on the ground and back to himself while running, which must be done once every fifteen metres.
- Run-with (player or role): a player who is assigned the role of picking up an impactful opposition player to try to limit their impact on the game. See also tagger.
- Rushed behind: the concession of a behind for the opposition team. A behind which is deemed to have been deliberately rushed by a player under no pressure is penalised by a free kick, but in all other circumstances it concedes one point.
S
- Sausage roll: rhyming slang for goal, often shortened to "sausage" (also called a snag, from the Australian slang term for a sausage).
- Saw tooth: a team tactic of continually changing the direction of the ball as it advances down the field.
- Scoreboard pressure: to place pressure on an opposition team by scoring and opening up a significant lead. Often used in the pejorative, i.e., a team may dominate play but fail to put 'scoreboard pressure' on their opposition by failing to score well or through inaccuracy, thus wasting their dominance and making a comeback more likely.
- Scrag: to tackle or dispatch with an opponent in a rough, unruly manner.
- Screamer: see spectacular mark.
- Scrubber: a type of slider.
- Season: a year of a competition.[6]
- Selling candy: see baulk.
- September: a reference to the AFL finals, which traditionally take place over the four weeks of the month of September.
- Set shot: an attempt to kick a goal from a mark or a free kick. See shot.[13]
- Shank: to badly mess up a kick, often a set shot on goal; so called as the ball may come off the lower leg or shank rather than cleanly off the foot.
- Shark: obtaining possession of the ball, often in a difficult position, particularly from the hitout of the opposing ruck.[32]
- Shepherd: a block placed on an opposing player. This can be to stop him tackling a teammate in possession of the ball, or attempting to gather it; to stop him intercepting a ball heading for goal; or just to stop him possessing the ball himself.
- Sherrin: a reference to the ball. Sherrin is the official manufacturer of balls for the professional game, and the most widely used and sold brand beyond this.
Player preparing to smother an opponent's kick
- Shirtfront: an aggressive front-on bump.
- Shot: an attempt to kick a goal.
- Showdown: a home-and-away game played between the two South Australian AFL teams, Adelaide and Port Adelaide.
- Siren: a loud sound used to signal the start and end of the game, and the start and end of each quarter.[3]
- Sit: the best position from which to take a mark. Usually used in the structure 'to have the sit'.
- Sitter: a very easy mark; usually used in the negative, when such a mark is missed, e.g., "He's dropped a sitter".
- Sledge: to trash talk an opponent.
- Slider: a low, flat kick that hits the ground and slides rather than bouncing. cf. dribble, grubber.
- Slingshot: also, end to end, a goal where the ball is moved from one end of the field to the other in a short amount of time.
- Sling tackle: a method of tackling where the opponent is spun around and thrown heavily to the ground, particularly if they are unable to use their arms to help protect themselves in the fall. It has now been outlawed due to the risk of concussion.
- Smother: the act of stopping a kick immediately after it leaves the boot. Generally undertaken with the hands or body.
- Snap: a shot at goal, usually executed under pressure from an unlikely scoring position. It is almost invariably a kick across the body (i.e., for a right footer, a kick aimed to far left) and typically exaggerates the natural tendency of the ball to drift slightly right to left from a right footer, and left to right from the left footer. It is in this way the reverse of a "checkside" or "banana".[13]
- Soccer: (verb) to kick the ball off the ground, i.e. without first taking the ball in the hands, as is the primary means of disposal in the sport of soccer.
- Spearhead: a particularly adept goalkicker, in particular it references the key forward on a team who would usually be one of the competition's leading goalkickers over a number of seasons.
- Spectacular mark: also known as a specky, screamer or hanger. Generally refers to the act of leaping onto another player's back or shoulders to take a high mark, usually in a contested situation.[33]
Player preparing to spoil an opponent's mark attempt by punching the ball
- Spell, to have a: to be interchanged off the ground.
- Spillage: occurs when a ball comes off the top of a pack of players attempting to mark a ball.
- Spine: an imaginary line running between the goals at either end of the ground. Often used to refer to the key positions down the ground, i.e., full back, centre half back, centre, centre half forward, and full forward.
- Spoil: a punch or slap of the ball which hinders an opposition player from taking a mark.
- Spray: severe scolding of players by their coach.
- Spray a shot: a poorly executed kick at goal that comes 'off the side of the boot' and produces a point.
- Stab shot: a kick that travels very low to the ground to a teammate. Until the 1970s this was usually a drop kick.
- Stacks on the mill (or stacks on): a stand-alone statement made by commentators to indicate that the ball is covered by a large pack of players on the ground and is unable to move.
- Stay at home: term used for player (typically the full forward or less often backman) that rarely leave their area of the ground.
- Stepladder: colloquially, the player upon whose shoulders another player jumps to take a specky.
- Sticks: see goal posts. To "find the big sticks" is to score a goal.
- Stoppage: when play stops for a ball up or a throw in.
- Stops: see studs.
- Studs: small projections on the bottom of the boots which help players better grip the turf.
- Studs up: to fly for a mark in such a way that the studs may cause injury to another player. If this is deemed a deliberate action a free kick penalty may be applied.
- Substitute : an interchange player who cannot be freely interchanged, but may be brought onto the ground to replace a player for the rest of a game.
- Super goal: a goal which scores nine points instead of six, earned by kicking a goal from beyond a set distance, usually 50m in AFL pre-season competitions. Seen only in practice and exhibition games.
- Suspended: the state of a player who has been refused permission to play by a legislated tribunal. See reported.`[3]
- Sweeper: a player who plays loose across the half-back line in order to act as a link between the backline and midfield.[17]
- Switch: to move the ball laterally across the ground, hoping to find an easier path to the forward-line.
T
Player lunging to tackle an opponent in possession of the ball
- Tackle: the grabbing of an opposition player in possession of the ball, in order to impede their progress or to force them to dispose of the ball quickly.[6]
- Tagger: a defensive player whose task is to prevent an opposition midfielder from having an impact on the game.
- Tap: see hitout.
- Tapout: see hitout.
- Tap ruckman: a ruckman who is particularly good at winning the hitouts, especially one who can successfully tap it to his teammates on a regular basis.
- Term: colloquialism for quarter.[13]
- The Club: a 1980 film, based on a play of the same name, following the fortunes of a fictional Australian football club, loosely based on and filmed in conjunction with Collingwood.
- Thin side: an imaginary area of the ground that indicates the least space occupied by the greatest number of players. See fat side.
- Third man up: (or simply third man) a player other than the nominal ruckman who unexpectedly enters a ruck contest to effect a hitout. The laws of the game were altered in 2017 to disallow this tactic.
- Thrash: to defeat an opposition team very soundly, see also flog.
- Three-peat: to win three premierships in a row. Also sometimes termed 'back-to-back-to-back'.
- Three-quarter-time: the break between the third and fourth quarters.
- Throw: an illegal disposal of a ball by hand. Will result in a free kick to the opposition.
- Throw-in: see boundary throw-in.
- Time-on: time added onto the end of each quarter to compensate for time lost during general play by stoppages. The amount of time to be added on is determined by independent time-keepers who stop the game clock when indicated by the central umpires. Lower grade and lower age-group competitions will often be played without time-on.[3]
- Tip/tips: the team or teams that one thinks will win a certain game or in a certain round. A 'tipping competition' involves fans competing against each other over the season to see who can get the most tips correct.
- Torpedo: (colloq. screwie, torp or barrel) a punt kick that rotates the ball around its long axis, which is aligned with the direction the ball is travelling. Regarded as the type of kick with the longest distance, but the lowest chance of being accurate.
- Touch: colloquialism for possession or disposal.
- Touched: indicates that a ball was touched by another player after being kicked; such a kick cannot result in a mark, a goal, or an out of bounds on the full free kick.
- Tribunal: the judicial system of the Australian Football League where players can contest on-field charges arising from their matches. Also see AFL Tribunal
- Trip: a low tackle which will result in a free kick to the opposition. Furthermore, tripping or attempting to trip an opponent with the foot or leg will lead to a player being reported.[3]
- Tunnelling: bumping an airborne player attempting a mark with the intention of unbalancing them.
- Turnover: the loss of possession of the ball to the opposition.