VfD[edit]

From VfD, I've redirected this article here. Please check if this information is correct.—Eloquence (comment added in December 2003)

Documentation[edit]

The above two are the documentation of blender, is it ok to add them to link section? (Because in the blender program there is a link linking to these pages)

Going open source[edit]

There is no direct proof of correlation between Blender going open source and software lowering prices. — Preceding unsigned comment added by T-tus (talkcontribs) 2005-06-18T13:00:55 (UTC)

that is right — Preceding unsigned comment added by 207.112.124.86 (talk) 2009-02-05T15:52:10 (UTC)

(this message is defunct considering Blender is no longer available commercially. Ton Roosendal's Company NaN went bankrupt, and with some luck was able to convince the Angel Investor that funded his startup to allow him to release the sources to the world. Blender's development continues as a result of the sale Blender branded Merchandise and Contributions). -- —Kiernan 05:04, 28 July 2005 (MST)

This message is meaningless,as the problem mentioned does not directly refer to a violation of Wikipedia's policies. Even if it is viewed as an issue, it is solved by the statements at http://www.blender.org/about/license/ — Preceding unsigned comment added by 110.235.232.46 (talk) 2022-03-07T15:42:18 (UTC)

ATI issues[edit]

Would the issue with ATI graphics cards be notable? I know that was issue keeping me from running Blender for a while until I found a workaround (AFAIK, there's been no official fix, though I haven't kept up in the last three months), and I seem to recall it was specifically addressed as a large problem on the site.

I think this should be mentioned as well. This is a major problem with Blender (actually, it's more of a problem with ATI). I've been using a work around that leaves support for about 10000 polygons before getting unworkable lag (this is on a 128MB graphics card). I can run Blender faster on a 32 MB card that isn't an ATI. Hopefully the OpenGL problems in ATI will be fixed. -Alden

GPU Rendering: distributed memory with nvlink possible[edit]

Since Version 2.90 this limitation of sli cards is broken with Systems with nvlink.

https://www.blender3darchitect.com/blender-cycles/blender-2-90-cycles-updates-in-multi-gpu-nvlink/