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I think most of the quake 1-3 diehards will never aknowledge the use of "bunny hopping" term, that went from the early versions of counterstrike. Upon bunny hopping, the legs of the avatar were "invincible" and moved fast, it really looked like a baby animal trying to walk. Strafe and circle jumping are different things.
Painkiller: As in Thief: The Dark Project, in Painkiller you boost your speed at every consecutive jump you do without stopping; is worth adding that? --Undiente 07:43, 28 April 2007 (UTC)
Natural Selection (Half-Life 1 mod): This game has the highest amount of bunny hopping I have seen in any game. Because the game is marines (ranged) verse aliens (melee), all experienced players use bunny hopping on the alien team to move into melee range while making themselves harder to shoot, and the marines use bunny hopping (with much less effect) to evade the aliens. I believe it is important enough to warrant its own paragraph. —The preceding unsigned comment was added by 131.181.251.66 (talk) 09:25, 13 May 2007 (UTC).
Savage: The Battle for Newerth: In Savage: The Battle for Newerth you can achieve significant speed while jumping down at steep parts of landscape. The beast race also combine their leap with series of jumps afterwards, which keep the speed of the leap for about 4-5 jumps at flat ground. —Edited by Irwin1138 (talk) 22:22, 7 January 2008 (UTC)
I must disagree with that. Keeping a momentum after falling from a cliff has nothing to do with bunny hopping techniques.
"See Also"... I removed the links to cheating/exploitation, as I don't see how it has any relevence. Only one small mention of cheating is in the entire article. —Preceding unsigned comment added by 192.149.109.65 (talk • contribs)
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