Impartial game

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In the book Winning Ways the authors show how to treat Snakes and Ladders as an impartial game in combinatorial game theory even though it is very far from a natural fit to this category. To this end they make a few rule changes such as allowing players to move any counter any number of spaces, and declaring the winner as the player who gets the last counter home. Unlike the original game, this version, which they call Adders-and-Ladders, involves skill.

I don't mind this anecdote, despite being a tad discursive, but the second any defies comprehension, as it seems to invite either non-termination or triviality. Any number that the chance might have allowed (e.g. 1–6)? Even under this assumption, I'm still struggling to see how this doesn't automatically lead to stalemate, as players run to some available snake rather than accept a bad outcome. (Is there a three-repetition rule?) — MaxEnt 18:58, 20 May 2018 (UTC)[reply]

I should add that one reason I don't mind this discursive anecdote is that I did change the rules of many games I played as a child, if it seemed to increase the skill requirement. That was the game outside the game, for any competitive, mathematically inclined child. If you bought the game as sold (with its official rules), you got the other for free (invention of house rules). This was not a separable aspect of games from that era (with modern computer games, the rules are hard-coded in software, which is a substantially different terms of engagement—software typically offers more complex grooves, but with less flexibility to bust out, where busting out the right way is the deepest challenge of all; the Hex (board game) looks simple, but it was invented by John Nash, precisely because it's quite deep, mathematically, and even modern computers struggle to determine optimal strategy for small boards). — MaxEnt 19:08, 20 May 2018 (UTC)[reply]

"In the original game..." Which original; and where do the snakes and ladders go?

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This section is a bit ambiguous. Does "the original game" actually mean the Victorian England version? This should probably be clarified, as reading the article as a whole, "original" would surely mean one of the Indian versions (which).

Of the hundreds of different images of snakes and ladders boards, including vintage Victorian ones, I haven't seen any that match:

"In the original game the squares of virtue are: Faith (12), Reliability (51), Generosity (57), Knowledge (76), and Asceticism (78). The squares of vice or evil are: Disobedience (41), Vanity (44), Vulgarity (49), Theft (52), Lying (58), Drunkenness (62), Debt (69), Murder (73), Rage (84), Greed (92), Pride (95), and Lust (99).[8]"

Are we sure the reference is correct? If so, we should complete the description by saying the end points of the ladders and snakes (eg the Faith ladder starts at 12, but where does it go to?).

ReferenceHunter (talk) 07:47, 16 August 2018 (UTC)[reply]

Requested move 14 December 2020

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The following discussion is an archived discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.

Moved as proposed. After extended time for discussion, consensus is now clear. BD2412 T 00:16, 30 December 2020 (UTC)[reply]

– Per MOS:GAMECAPS and the recently closed RM discussion at Talk:Fuzzy duck. Note that for Never Have I Ever, this would be a revert of a move of 30 March 2014‎ by Beyond My Ken, who said "proper noun" when moving the page. — BarrelProof (talk) 20:21, 14 December 2020 (UTC)[reply]

More history of undiscussed capping – the title Snakes and ladders was capped in 2011 after an undiscussed technical request compared it to a trademarked game name. Dicklyon (talk) 03:26, 17 December 2020 (UTC)[reply]

Regarding group nominations like this, if one is opposed, especially the first, then all are oppose as a clumsy substandard nomination. Group nominations should be reserved for when it is both a clear-cut case, and all are exactly the same. Go away and try "Twenty Questions" on its own merits, don't try to slip different things through together. --SmokeyJoe (talk) 02:41, 15 December 2020 (UTC)[reply]
In my view, these are all directly analogous to the Fuzzy duck situation. I had opposed that outcome, but was told it was demanded by MOS:GAMECAPS: Sports, games, and other activities that are not trademarked or copyrighted are not capitalized. I'm surprised to see opposition this time. — BarrelProof (talk) 02:55, 15 December 2020 (UTC)[reply]
In my view, the Fuzzy duck precedent is both obscure and dubious. --SmokeyJoe (talk) 04:47, 15 December 2020 (UTC)[reply]
Agreed re problematic nature of group noms, & especially hasty discussions followed by mass changes by highly motivated editors. Am not sure what explains the persistent push to lower-case obviously proper noun game names, for example the embarrassingly wrong & hasty decisions to lower-case Fischer Random Chess (not "Fischer random chess"), Grand Chess (not "Grand chess"), Capablanca Chess (not "Capablanca chess"), Alice Chess (not "Alice chess"), and Chinese Checkers (not "Chinese checkers") are just some. (Really, all of the moves at this discussion were wrong, though there is an imbalance in that some have a plethora of supporting RSs, while others are way more obscure and therefore have few. I happen to know from communicating w/ more than a few game inventors their preferences are capped/proper names for their non-commercial game inventions, but I'm sure WP w/ deny credence to said consideration w/o blinking. I was unable to participate in that discussion but also decline fighting for obvious things anymore (the idea of trying to morph from content editor to Wikilawyer on dysfunctional policy to dispute interpretation w/ insistent editors knowing little re games or Pritchard's encyclopedias is not my cup of tea, so I won't). It's for another editor already possessing those policy/research/documentation skills & motivation to use them to make WP less sucky. Thx for consider, --IHTS (talk) 03:56, 15 December 2020 (UTC)[reply]
Chess960 is always capped but the game is neither trademarked nor copyrighted. Perhaps that explains why the article was moved to an old name, Fischer Random Chess ("Fischer random chess"), to satisfy someone that lower-case c/ be applied in any reference to the name!? The policy is not only inconsistent, it's dysfunctional & crazy-making. --IHTS (talk) 04:03, 15 December 2020 (UTC)[reply]
Does anyone know who in what WP Proj is expert on proper nouns? What stops moves of Andromeda Galaxy to "Andromeda galaxy", Mississippi River to "Mississippi river", Brooklyn Bridge to "Brooklyn bridge"? The fact game names are less well known doesn't automatically undercut their merit as proper names, especially when inventors give their creations that name form. --IHTS (talk) 04:19, 15 December 2020 (UTC)[reply]
I consider myself well read on proper nouns and proper names. The best explanation I think is at proper name. Proper nouns have one massively simplifying rule: nouns are single words. People talking "proper noun phrase" are making things up. A "proper name" lacks a hard definition, but the weakest thing here is the singularity of the entity named "Snakes and Ladders", which I argue is met by this game. Variations on the game result in exactly the same game. The ultimate arbiter is "usage in quality sources", where "quality" can be argued, but for pragmatic reasons I insist on the current source list of the article as being representative of the best quality sources. If anyone disagrees, fix the sources to improve their quality. --SmokeyJoe (talk) 04:39, 15 December 2020 (UTC)[reply]
Ping @SMcCandlish: Any thoughts on this? — BarrelProof (talk) 02:13, 16 December 2020 (UTC)[reply]

Extended discussion

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@SmokeyJoe: I may be mistaken on this, but I get a strong impression that you and Blueboar (e.g. here) and a handful of other editors (Noetica used to do this, back in the day) are commingling the linguistic, including orthographic-style, meaning of proper name (i.e. a proper-noun phrase, and in English also most adjectival/adverbial derivatives thereof), with the unrelated proper name (philosophy) concept, which has nothing to do with orthography at all, but it simply any string/utterance that uniquely identifies a specific referent. Innumerable things that qualify as proper names in the phil. sense do not in the ling. sense, and this even goes vice versa in some cases ("London" is a proper name in the ling. sense, in a vacuum without any further clarification, despite being the name of more than one place and also a not-infrequent surname; but until it has a clearer, singular, specific contextual referent, it is not yet a proper name in the phil. sense, but is simply a string of letters or phonemes).

I have seen this ling./phil. confusion come up many times in discussions like this, and it is never helpful to continue engaging in the mixture. It's simply an unfortunate coincidence that both terms share the same name (which is ironic, in that the term "proper name" thus fails to specifically identify a particular referent, so proper name is not a proper name in either the ling. or phil. sense, of either the ling. or phil. sense). They are just very different concepts, one of which pertain to writing style and article titles, while the other does not.

Pursuing a philosophy definition of proper name on Wikipedia will produce clear cognitive dissonance. E.g., Blueboar's "Can someone explain WHY we capitalize 'Department of Education' but not 'secretary of education'? (I accept that we do... I just don’t understand WHY)." And your "I'm feeling unpersuaded, but have lost confidence .... This is not convincing me ...." And "It feels wrong that a trademarked name gets capitals, but an iconic ancient game does not" (at the related WT:MOS thread). It will also run directly into WP:P&G problems very quickly. E.g., because the philosophical notion is intimately bound up with signification of meaning and uniqueness, it inspires editors to try to misuse capitalization (something that pertains, in English, to the linguist sense of proper name) as a signification aid (both for largely unnecessary disambiguation and especially for importance/status signalling), and this is directly against MOS:SIGCAPS as well as raising obvious WP:NPOV problems (the policy basis for the SIGCAPS guideline in the first place)

Another way of looking at this is that the phil. sense of proper name is completely language-independent (i.e., cannot really apply to a question of what to do in one particular register of English-language writing versus what other publishers may choose to do). Meanwhile, the ling. sense varies sharply from language to language. E.g., in English, adjectives like Italian usually qualify as proper names in derivative form, but they do not in Spanish, French, and many other languages, which lower-case them and not otherwise treat them differently from adjectives like short or worldly. Some scripts lack capitalization at all, so even the linguistic concept of proper name has no [or sometimes completely different] orthographic ramifications in languages using such scripts. Nor is there a 1:1 correspondence between proper names (linguistics) and capitalization, even in English. We use capitalization for many purposes (e.g. indicating the start of a sentence; marking acronyms/initialisms as such, unless they become assimilated as regular words like laser); and various proper names do not receive capitals, e.g. k.d. lang, where others receive them where they normally would not, e.g. The Hague is near-universally taken with a capital T, treating the two-word unit as a fused noun phrase, and iPhone, taking one in mid-word. These language-usage vagaries are just not connected in any WP-relevant way to the philosophy use of the phrase proper name. To the extent any linguists and philosophers are trying (largely in vain) to merge the two concepts, various papers and rather expensive books have been published on such ideas (see aforementioned Blueboar thread for links to a bunch of them). They have had no palpable impact on such questions in the world at large, and thus none on how WP approaches proper names – as proper-noun phrases (and their modifier derivatives in most cases).

The difficulty in wrangling with such definitional conflicts is one of the reasons MoS adopted a simple rule (first one mentioned in MOS:CAPS): we do not capitalize something unless the overwhelming majority of independent reliable sources do so for that specific case. It is not possible for this rule (or any style rule, or any rule of any kind) to make every single person happy at every application of it. That is the very nature of rules. We just have to live with it and move on, because the purpose of our rules is not propounding WP:TRUTH, but providing consistent presentation for readers, and a reduction of recurrent WP:BIKESHED strife between editors over style trivia.
 — SMcCandlish ¢ 😼  08:46, 17 December 2020 (UTC)[reply]
The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.
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Ok, in response to 1.136.110.185 (talk · contribs · WHOIS): Undid revision 1064205281 by Ohnoitsjamie (talk) Why were the 3 external and VERY relevant links removed by admin Ohnoitsjamie (who also broke page Tatvaviveka today on Wikipedia)? Reverting to place the 3 external links back.: Getting accusatory like that is sure to set things on the wrong foot. I've removed the links for now since they seem a bit narrow, promoting specific cultural and historical takes on the game. The best-presented is the first, and it very much promotes a certain religious view, while the second more directly is selling something on Amazon. I'm not sure how to feel about the third. I'm think I'm on the lenient side for allowing odd things on Wikipedia as long as someone might appreciate them, but presumably Ohnoitsjamie has a more stringent standard for inclusion, which has its merits. – Anon423 (talk) 12:44, 7 January 2022 (UTC)[reply]

Mathematics section - incorrect description of paper's methodology

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The paper cited for the 50.9% figure reads, "Dans notre cas, nous appliquons la règle qui veut qu’il ne soit pas nécessaire d’obtenir exactement le bon nombre pour finir la partie." Translation via Google: "In our case, we apply the rule that it is not necessary to get exactly the right number to end the game." The description in this article — "where the player must roll the exact number to reach square 100" — seems inconsistent with the methodology in the paper. The figure for the first player's expected win percentage that matches the description in this article is around 50.78%, although at present I have only original research to support that.

When time permits I'll review the paper in more detail and edit the article — I imagine it just requires correcting the last sentence of that paragraph. Just wanted to post here in case I'm missing something. — RobinFiveWords (talk) 04:41, 23 September 2023 (UTC)[reply]