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The 4 bit by 4 bit multiplier figure looks flawed - namely, the ordering of the bits of Multiplicand B is reversed when they enter 2nd and 3rd adders.
Fixed. Quart (talk) 20:47, 17 March 2010 (UTC)
Microprocessor | 8 x 8 = 16 | 16 x 16 = 32 | 32 x 16 = 32 | 32 x 32 = 32 | 32 x 32 = 64 | 64 x 64 = 64 | 64 x 64 = 128 |
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ARM (older cores) | Yes* | Yes* | Yes | Yes | |||
ARM Cortex-M0/M0+/M1 | Yes | ||||||
ARM Cortex-M3/M4/M7 | Yes* | Yes* | Yes | Yes | |||
ARM Cortex-A & Cortex-R | Yes* | Yes* | Yes | Yes | |||
ARM Cortex-A53/A57 (ARMv8-A) | Yes | Yes | Yes | Yes* | |||
Atmel AVR32 | Yes | Yes | |||||
Microchip PIC32 | Yes | Yes | |||||
Motorola 6809 | Yes |
I'm considering adding this table to the first section. It still needs further expansion. Thoughts? • Sbmeirow • Talk • 01:21, 28 January 2015 (UTC)
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Please change all instances of the letter x used as a multiplication sign to ×.|Please markup the link in the first section as a ref. — Preceding unsigned comment added by 109.70.40.55 (talk)
The AND in the second column generates (A0∧B1)∧(A1∧B0): the AND of all four inputs, the only way to get a product of 8 or higher, perfect for C3. Anding in any other AND of inputs, including the A1∧B1 shown, changes nothing. 188.109.124.100 (talk) 16:45, 29 July 2023 (UTC)