Developer(s) | Havok (Microsoft) |
---|---|
Stable release | 2024.1[1]
/ 15 July 2024 |
License | Proprietary |
Website | www |
Havok is a middleware software suite developed by the Irish company Havok. Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines.
In September 2007, Intel announced it had signed a definitive agreement to acquire Havok Inc.[2] In 2008, Havok was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment. In October 2015, Microsoft announced it had acquired Havok.[3]
The Havok middleware suite consists of the following modules:
Version 1.0 of the Havok SDK was unveiled at the Game Developers Conference (GDC) in 2000. The Havok SDK is multi-platform by nature and is always updated to run on the majority of the latest platforms.Licensees are given access to most of the C/C++ source-code, giving them the freedom to customize the engine's features, or port it to different platforms although some libraries are only provided in binary format. In March 2011, Havok showed off a version of the Havok physics engine designed for use with the Sony Xperia Play, or more specifically, Android 2.3.[11] During Microsoft's //BUILD/ 2012 conference, Havok unveiled a full technology suite for Windows 8, Windows RT, Windows Phone 8 and later Windows 10.[12]
As of February 2023, Havok supports 18 targets across 10 platforms.[13] These platforms include: Windows, Linux, Xbox Series S/X, Playstation 5, iOS, Nintendo Switch and Android.
In 2019, at GDC, Unity and Havok announced a partnership to build a complete physics solution for DOTS-based projects in Unity.[14] This was completed and released as production ready in December 2022.[15]
Havok maintains integrations[16] for all of their products to Epics Unreal Engine. Havok Physics can be used to replace the inbuilt physics engine (Chaos Physics) at an engine level, while Havok Navigation is a stand alone plugin, and Havok Cloth is a separate tool that works alongside the engine.
In April 2023, Babylon.js 6.0 was released with a physics implementation by Havok.[17] This implementation was released as a WASM plugin and involved an overhaul of the Babylon.js Physics API.
The first game to use Havok Physics was London Racer[18] by Davilex Games. In 2023, Havok products were used in twelve[19] of the top twenty best selling video games in the United States.[20]
Havok can also be found in:
Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and (formerly) Autodesk Softimage. Havok was also used in the virtual world Second Life, with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008 and an upgrade to version 7 started June, 2010.[22] Second Life resident Emilin Nakamori constructed a weight-driven, pendulum-regulated mechanical clock functioning entirely by Havok Physics in March 2019.[23]
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