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The old GxB article have a lot of information before it was merged with the Dating Sims article. Perhaps we should use them in this article as well. I'm not a specialist in this field however, so I hope some of you will pick them up and incorporate it so all is not lost. - DTRY 22:17, 25 May 2007 (UTC)
McKenzie & Co. and Girls' Club for CD-i were both English, commercially sold originals. Not on the 2007 market, but certainly worth noting.
Bloomberg Businessweek article: Samurai Romances Draw Japanese Women to Video Dating Game Most relevant tidbit: Japanese market for female-oriented games 6 billion yen "last year" (presumably 2010?), "6 percent of the overall Japanese industry" - JRBrown (talk) 17:10, 21 September 2011 (UTC)
Michaela Laws (Seraphim Entertainment) wrote Seduce Me Otome; it seems to be quite the hit. There are nearly 1,000 reviews on Steam, overwhelmingly positive (one of them being from me, as well). She managed to raise just under US$20,000 for the sequel, SM2:Demon War, on Kickstarter. Would this meet the notability standard for independent otome games? I personally adore it, and I'm a $20 contributor to the SM2 Kickstarter. I'm a bit biased, so I'm asking here. An aside: I love otome games with GxG options. :D Morgan Phoenix (talk) 10:15, 3 January 2016 (UTC)
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