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Dual Analog Controller
PlayStation Dual Analog.png
A Dual Analog controller in "Flightstick" mode.
DeveloperSony Computer Entertainment
TypeVideo game controller
GenerationFifth generation
Release date25 April 1997; 25 years ago (1997-04-25)
  • analog sticks
  • 13× Digital buttons
    , Start, Select, Analog, L1, R1, L2, R2, L3, R3)
  • Digital D-Pad
ConnectivityPlayStation controller port
PredecessorPlayStation Controller

The Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States, and SCPH-1180e in Europe) is Sony's first handheld analog controller for the PlayStation, and the predecessor to the DualShock. Its first official analog controller was the PlayStation Analog Joystick (SCPH-1110).


The Dual Analog Controller was first displayed under glass at the PlayStation Expo 96–97, which was held from 1 November to 4 November 1996.[1][2] It was released in Japan in April 1997, coincident with the Japanese releases of analog-capable titles Tobal 2 and Bushido Blade.[3] It was advertised as allowing for more precise and fluid control of the games' fighters, with the rumble feature contributing to a more realistic experience.[citation needed]

Before its release in the United States, Sony decided that vibration feedback would be removed from the European and American versions of the controller. According to a Sony spokesperson, "We evaluated all the features and decided, for manufacturing reasons, that what was most important to gamers was the analog feature."[4] Reasons for dropping the vibration feedback reportedly included its being linked to premature malfunction of the controllers.[5][4] There were rumors that Nintendo had attempted to legally block the release of the controller in North America due to the vibration feature's similarity to Nintendo's Rumble Pak,[6] but Nintendo firmly denied that it had taken any form of legal action over Sony's controllers.[4] Moreover, according to the United States Patent Office, two employees of Atari Games have held a patent on vibrating game controller technology since March 1991.[7] Another theory for the vibration feedback being dropped was that Sony simply wanted to keep the price of the controller down so as to maximize user adoption.[4]

It was released in the United States on 27 August 1997, and in Europe in September 1997 with little promotion. A few months later, the first DualShock controller was released in Japan on 20 November 1997.

Namco had already released an analog controller for PlayStation called NeGcon. Sony's Dual Analog Controller's analog mode was not compatible with the NeGcon-compatible games such as Wipeout and Ridge Racer. However, Need for Speed II, Gran Turismo, and Gran Turismo 2 feature compatibility with both NeGcon and Dual Analog control schemes.

Fans of a smaller form factor, Japanese players complained that the very long hand grips made the controller too large to be held properly and the lack of a rumble feature in the U.S. and European models are the most commonly cited reasons that Sony decided to end production of this controller and redesign it. This redesign eventually became the DualShock.[citation needed]

The Dual Analog controller was discontinued in all three markets in 1998, to be replaced by the DualShock.


The Dual Analog controller has three modes of operation: Digital, which disables the Analog sticks, Analog (as also found on DualShock/DualShock 2 controllers) and an Analog Flightstick mode emulating the PlayStation Analog Joystick[8] that is not available on the DualShock or DualShock 2.

If a PlayStation game is DualShock or Dual Analog compatible, the player may press the Analog button located between the two analog sticks to activate the analog mode. This is indicated by a red LED. If the Dual Analog controller is switched to analog mode while using a game which is not analog-compatible, the game will not register any button presses or, in some cases, the PlayStation will consider the controller to be detached.

The ability to emulate Sony's own PlayStation Analog Joystick by pressing the "Analog" button a second time to reveal a green LED (this was commonly referred to as "Flightstick Mode") provided a less expensive alternative to the FlightStick Analog Joystick and retailed for an average of US$35 compared to the Flightstick's retail price of US$70.[clarification needed]

Similarly to the Nintendo 64 controller, the Dual Analog Controller was designed to be held in four different ways: standard control, in which the left thumb uses the directional buttons and the right thumb uses the action buttons; analog control, in which the left thumb uses the left analog stick and the right thumb uses the action buttons; dual analog control, which imitates the Dual Analog Joystick, with both thumbs positioned over the analog sticks, and the shoulder buttons used instead of the action buttons; and analog-digital control, in which the left thumb uses the directional buttons, the right thumb uses the right analog stick, and the shoulder buttons are again used for actions.[2]

MechWarrior 2, Ace Combat 2, Descent Maximum, and Colony Wars were among the shortlist of twenty-seven PlayStation Flightstick compatible games.

Differences from DualShock

Clockwise from top left, DualShock, Dual Analog Controller and original PlayStation Controller.
Clockwise from top left, DualShock, Dual Analog Controller and original PlayStation Controller.

The Dual Analog controller features several aspects that remain exclusive to it, and were scrapped or redesigned for the release of the DualShock controller.


  1. ^ "PlayStation Expo: Sony shows off in Japan". Next Generation. No. 25. January 1997. p. 14.
  2. ^ a b "Touché, N64 Pad" (PDF). Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 20.
  3. ^ IGN staff (April 3, 1997). "Analog Joypad To Go On Sale In Japan". IGN. Archived from the original on February 11, 2012. Retrieved 2008-07-04.
  4. ^ a b c d "PlayStation's Missing Thunder". Next Generation. No. 33. September 1997. p. 26.
  5. ^ "Gaming Gossip" (PDF). Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 32.
  6. ^ "Tidbits..." (PDF). Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 20.
  7. ^ "Sony Shaken Not Stirred" (PDF). Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 20.
  8. ^ "Sony Vibrates Past the Competition". Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. p. 26.