Overtime or extra time is an additional period of play specified under the rules of a sport to bring a game to a decision and avoid declaring the match a tie or draw where the scores are the same. In some sports, this extra period is played only if the game is required to have a clear winner, as in single-elimination tournaments where only one team or players can advance to the next round or win the tournament and replays are not allowed.

The rules of overtime or extra time vary between sports and even different competitions. Some may employ "sudden death", where the first player or team who scores immediately wins the game. In others, play continues until a specified time has elapsed, and only then is the winner declared. If the contest remains tied after the extra session, depending on the rules, the match may immediately end as a draw, additional periods may be played, or a different tiebreaking procedure such as a penalty shootout may be used instead.

The terms overtime and in overtime (abbreviated "OT") are primarily used in North America, whereas the terms extra time and after extra time (abbreviated "a.e.t.") are usually used in other continents.

Association football

Knock-out contests (including professional competition)

In association football knockout competitions or competition stages, teams play an extra 30 minutes, called extra time, when the deciding leg (or replay of a tie) has not produced a winner by the end of normal or full-time. It follows a short break (traditionally five minutes) where players remain on or around the field of play and comprises two 15-minute periods, with teams changing ends in between. Although the Laws of the Game state that extra time is one of the approved methods to decide a winner, competitions are not bound to adopt extra time, and each competition is free to choose any method designated in the Laws of the Game to decide a winner.

In a one-off tie or deciding replay, level scores nearly always go to extra time but this only applies to the FIFA competitions and the first-tier continental national team competitions. In games played over two legs at the continental levels (such as the three–tier men's continental club competitions and the women's continental club competitions), domestic levels (such as Copa del Rey, DFB-Pokal and the Coppa Italia semi-finals or Bundesliga relegation and promotion play-offs) or even at lower levels (such as the English Football League play-offs), teams only play extra time in the second leg where the aggregate score – then normally followed by an away goals rule – has not produced a winner first, however starting the 2021–22 season, UEFA decided to abolish it for all club competitions and changed with the penalty shootout if the aggregate is still tied after the extra time. Ties in the FA Cup used to be decided by as many replays as necessary until one produces a winner within normal time rather than have any extra time or shootouts though, nowadays, replays are limited to just one with the game going to extra time if teams are still level. Equally, CONMEBOL has historically never used extra time in any of the competitions it directly organizes except only in the final match of a competition, such as the Copa Libertadores and Copa Sudamericana. The score in games or ties resorting to extra time are often recorded with the abbreviation a.e.t. (after extra time) usually accompanying the earlier score after regulation time. The two-legged format for the club competition finals with this rule is still used in AFC[a 1] and CONCACAF club competitions where an away goals rule still takes place.

Ties that are still without a winner after extra time are usually broken by kicks from the penalty spot, commonly called a penalty shootout. In the late 1990s and early 2000s, many international matches tried to reduce this by employing the golden goal (also called "sudden death") or silver goal rules (the game ending if a team has the lead after the first 15-minute period of extra time), but competitions have not retained these. The term "asdet" refers to the result of a penalty shootout "after sudden death extra time" and after the away goal rules abolished by UEFA, all sanctioned club competitions decide the knockout ties with the penalty shoot-out in the 2021-22 season if the aggregate remains unchanged after the 15-minute extra time.

  1. ^ Only in AFC Champions League until the 2023–24 season.

U.S. collegiate rules

Up until 2021, under NCAA college soccer rules, all games that remained tied after 90 minutes had an overtime period. A sudden-death golden goal rule was applied, with the game ending as soon as an overtime goal was scored. If neither team scored in the two 10-minute halves, the game ended in a draw unless it was a conference or national championship tournament game. A playoff game tied after two overtime periods then moved to a penalty kick shoot-out with the winner determined by the teams alternating kicks from the penalty mark.

Since the 2022 men's and women's season, the golden goal has been abolished during the regular season. Games that ended in a draw during a conference or national tournament game involve two 10-minute periods, but no golden goal (following FIFA's extra time rules since 2005). A playoff game tied after two overtime periods still moves to a penalty kick shoot-out with the winner determined by the teams alternating kicks from the penalty mark.[1]

U.S. high school rules

High school rules vary depending on the state and conference, but most will have a sudden-death overtime procedure wherein the game ends upon scoring a golden goal, although in some instances the overtime will go until completion with the team in the lead after time expires (i.e., silver goal rules) declared the winner. The overtime period length may vary, but it is commonly 10 minutes long. Depending on the state, if the game is still tied at the end of the first overtime:

American and Canadian football

National Football League

See also: List of NFL tied games

In the National Football League (NFL), sudden death overtime periods are played during regular-season and postseason games, but not during preseason games. Regular-season games end in a tie if the score is still tied after one 10-minute overtime period, while in postseason games, 15-minute overtime periods are played until a winner is determined.


At the start of overtime, the team captains and officials hold another coin toss. Similarly to the coin toss at the beginning of the game, the team that wins the coin toss chooses whether they want to receive or kick the opening kickoff, while the other team chooses which end of the field they will defend. Gameplay is conducted similarly to the regulation periods (in contrast with the "Kansas system" used in college football rules), and each team is given two timeouts. Instant replay reviews must be initiated by the replay official, i.e. there are no challenges.[3]

The winner is then decided as follows:

Because playoff games cannot be tied, the overtime procedure is modified for these games:


The National Football League (NFL) introduced sudden-death overtime for any divisional tiebreak games beginning in 1940, and for championship games beginning in 1946. The first postseason game to be played under these rules was the 1958 NFL Championship Game between the Baltimore Colts and New York Giants (the "Greatest Game Ever Played").

In 1974, the NFL adopted sudden-death overtime for regular season and preseason games: if the score is tied after regulation time, one additional period is played.

Until the 2016 season, the period was 15 minutes in all games: in 2017, it was changed to 10 minutes in regular season games, while overtime in preseason games was abolished in 2021, and it remains 15 minutes for playoff games.[5]

In March 2010, NFL owners voted to amend overtime rules for postseason games; the changes were extended to the regular season in 2012.

As no 2010 postseason game went into overtime, the first overtime game played after the implementation of this rule came in the wild-card round in 2011. Incidentally, this was also the shortest overtime in NFL history; Pittsburgh Steelers kicker Shaun Suisham kicked off and the ball went out of the back of the end zone, resulting in a touchback and no time off the clock. Tim Tebow, then with the Denver Broncos, threw an 80-yard touchdown pass on the first play to Demaryius Thomas to give the Broncos the win in only 11 seconds.[6]

The first time the "first-possession field goal" rule was enforced occurred on 9 September 2012, the first week of the season, in a game between the Minnesota Vikings and Jacksonville Jaguars. Minnesota's Blair Walsh kicked a 38-yard field goal on the Vikings' first drive. When Jacksonville regained possession, they failed to gain a first down, losing possession and the game on a failed fourth-down conversion.

The first overtime in which both teams scored occurred on 18 November 2012, in a game between the Houston Texans and Jacksonville Jaguars; the Texans won 43–37. The first overtime game that ended in a tie after both teams scored in overtime occurred on 24 November 2013, when the Minnesota Vikings and Green Bay Packers played to a 26–26 tie.

On 5 February 2017, a Super Bowl went into overtime for the first time, with the New England Patriots defeating the Atlanta Falcons, 34–28; the Patriots scored a touchdown on their initial possession, so the Falcons never received the ball in overtime.

A 2022 rule change gives both teams one possession to start the first overtime in playoff games, no matter whether or not a touchdown is scored first. The first and only game to go into overtime under this rule was Super Bowl LVIII following the 2023 season. However, that game was not impacted by the rule change; the San Francisco 49ers kicked a field goal on their first possession and the Kansas City Chiefs would have gotten a possession under the pre-2022 rule as well.

Other professional football leagues

The Arena Football League and NFL Europe used a variant in which each team is guaranteed one possession. Whoever is leading after one possession won the game; if the teams remain tied after one possession, the game went to sudden death. This procedure was used by the United Football League in its inaugural 2009 season.[7] This included both games of all semifinals series. All overtime periods thereafter were true sudden death periods.

The short-lived World Football League, for its inaugural 1974 season (the same year the NFL established sudden death in the regular season), used a fifteen-minute quarter of extra time, divided into two halves. It was not sudden death.

The New York Pro Football League, a 1910s-era league that eventually had several of its teams join the NFL, used the replay to settle ties in its playoff tournament. The replay was used in the 1919 tournament to decide the championship between the Buffalo Prospects and the Rochester Jeffersons. The teams had played to a tie on Thanksgiving; Buffalo won the replay 20–0 to win the championship.

The United States Football League settles ties this way: teams will try three rounds of 2-point conversions from the three-yard line. Coin toss is called by the visiting team; winner of the toss can choose to possess the ball first or defend. Whoever scores the most points after three rounds wins it; otherwise, teams play sudden-death rounds until one team scores. One timeout can be called per overtime round.

College, high school, and Canadian football

In college (since the 1996 season) and high school football, as well as the Canadian Football League (since the 2000 season) and the short-lived Alliance of American Football, an overtime procedure is used to determine the winner. This method is sometimes referred to as a "Kansas Playoff", or "Kansas Plan" because of its origins for high school football in that state.[8] A brief summary of the rules:

On two occasions, just two plays were required to determine an overtime winner in an NCAA football game: on 26 September 2002, when Louisville defeated Florida State 26–20 and on 27 September 2003, when Georgia Tech defeated Vanderbilt 24–17.

It is possible for a college game to end after a single play in overtime if the team on defense secures a turnover and returns it for a touchdown: on 9 September 2005, Ohio defeated Pittsburgh 16–10 on an 85-yard interception return by Dion Byrum on the third play of overtime. It is also possible for the defense to get a safety on the first play of overtime (which would also end the game), but this would require the offense to lose 75 yards on the play, which is extremely unlikely (such a scenario is attested in regular play from scrimmage in college football but never in an overtime period).

As of 2016, the Tennessee Volunteers have competed in the most overtime college football games, totalling 19.

The college game with the most overtime periods was on 23 October 2021, when Illinois defeated Penn State 20–18 in nonuple overtime. Prior to that, five games had been decided in septuple overtime: Arkansas vs. Ole Miss in 2001, Arkansas vs. Kentucky in 2003, North Texas vs. FIU in 2006, Western Michigan vs. Buffalo in 2017, and LSU vs. Texas A&M in 2018, the latter of which was the impetus for the 2019 rule change which mandated two-point conversion attempts after a set number of overtime periods.[9]

The Kansas System was first implemented in 1970. The original Kansas System had each team start on the 10-yard line. Throughout the state that first year, seventy games went into overtime with one game requiring five overtime periods to determine a winner. After the system was reviewed positively by the majority of state's coaches and administrators, Kansas State High School Activities Association leadership presented the system to the National Federation of State High School Associations, who approved giving state associations the option of using the overtime system for two years. Two years later the overtime system became a permanent option for state associations use.[10]

Another type of overtime system was once used by the California Interscholastic Federation. Known as the "California tiebreaker", it was used in high school football from 1968 through the 1970s and '80s.[11] The California tiebreaker starts with the ball placed at the 50-yard line, and the teams run four plays each (a coin toss decides who gets to go first), alternating possession at the spot of the ball after every play. If no one manages to score (field goals are not allowed), then the team that is in its opponents' territory at the conclusion of the eight plays is awarded one point and declared the winner. When the California tiebreaker was finally phased out, it was replaced by the Kansas tiebreaker.

The Louisiana High School Athletic Association did not adopt the Kansas tiebreaker for its playoffs until 1977. Prior to this, if a game ended tied, the team with the most first downs was declared the winner; if that was tied, the next criteria was penetrations inside the opponent's 20-yard line. On at least two occasions, both of those criteria were even following a drawn match, forcing a replay.


In basketball, if the score is tied at the end of regulation play, the teams play multiple five-minute overtime periods until a winner is decided. In levels below collegiate/Olympic play, an overtime period is half the length of a standard quarter, i.e., four minutes for high school varsity. The alternating possession rule is used to start all overtime periods under international rules for full-court basketball,[12] while a jump ball is used under high school and NCAA rules, with the arrow reset based on the results of the jump ball to start each overtime. The Women's National Basketball Association, which uses a quarter-possession rule to start periods after the opening jump, also uses a jump ball.[13][14][15] The entire overtime period is played; there is no sudden-death provision. All counts of personal fouls against players are carried over for the purpose of disqualifying players. If the score remains tied after an overtime period, this procedure is repeated until a winner is determined.

As many as six overtime periods have been necessary to determine a winner in an NBA game.[16]

In exhibition games (non-competitive play), it is upon the discretion of the coaches and organizers if an overtime is to be played especially if it is a non-tournament game (a one-off event).

Starting in the 2009–10 season, Euroleague Basketball, the organizer of the EuroLeague and EuroCup, introduced a new rule for two-legged ties that eliminated overtime unless necessary to break a tie on aggregate. The rule was first used in the 2009–10 EuroCup quarterfinals (which consist of two-legged ties), although no game in that phase of the competition ended in a regulation draw.[17] Euroleague Basketball extended this rule to all two-legged ties in its competitions, including the EuroLeague, in 2010–11. One game in the qualifying rounds of that season (the only phase of the EuroLeague that uses two-legged ties), specifically the second leg of the third qualifying round tie between Spirou Charleroi and ALBA Berlin, ended in a draw after regulation. No overtime was played in that game because Spirou had won the first leg, and the two-legged tie. Although other competitions use two-legged ties at various stages, the FIBA Europe competitions are the only ones known to use overtime only if the aggregate score after the second game is tied.

A rule change in the FIBA rules effective 1 October 2017 (Article D.4.2) permits drawn games at the end of either leg of the two-legged tie. The definition states, "If the score is tied at the end of the first game, no extra period shall be played."

In The Basketball Tournament, a 64-team single-elimination tournament held each summer in the U.S. with a $1 million winner-take-all prize, no overtime is played since 2018. Games employ the "Elam Ending", named after its creator, Ball State University professor Nick Elam, with the idea of making sure the game always ends on a basket.[18] Upon the first dead ball (time-out, foul, violation) with 4 minutes or less remaining in the fourth period, the game clock is turned off (though the shot clock remains active). A target score is set at the current lead score plus eight points (originally seven, but changed for the 2019 edition), and the first team to reach or surpass the target wins.[19] The NBA All-Star Game has also used the Elam Ending since 2020. The fourth period has no game clock, but the shot clock is active. Instead, a target score is set at the leading score after three periods plus 24 points; the first team to reach or exceed that score by any legal basket (field goal, three-pointer, or free throw) wins the game. The Canadian Elite Basketball League first used the Elam Ending in a 2020 tournament that replaced the season that was scrapped due to COVID-19, using TBT rules except that the target score was set by adding 9 points instead of 8. The CEBL made this permanent starting with its 2021 season.

Starting in 2022–23, the NBA G League adopted a variation of the Elam Ending in regular-season games, calling it the "Final Target Score". Instead of replacing overtime, the G League is using the Elam Ending as its overtime format. In this implementation, the target score is set by adding 7 points to the tied teams' score. The teams then play with a shot clock but no game clock, with the game ending once the target score is reached or exceeded. For the G League Winter Showcase, an event held in December in Las Vegas that sees all 30 teams play two games, the Elam Ending is implemented in the same manner as in the NBA All-Star Game, except the target score is the leading score plus 25 (instead of 24).[20]

In 3x3 basketball, a formalized version of the half-court three-on-three game, ties after a 10-minute game are settled by continuing play with no game clock (only the shot clock) until one team scores two additional points: baskets made outside the arc being worth two points and all others being worth one point. The 21-point rule, under which a regulation game ends once either team has reached 21 points, does not apply during overtime; a tie at 20 must go to 22. The team that did not get first possession in the game gets first possession in overtime (as jump balls are not used in 3x3). Individual personal foul counts are not kept at any time during the game; all personal fouls are recorded against the team, and team fouls carry over to overtime.[21]

Ice hockey

Main article: Overtime (ice hockey)

Ties are common in ice hockey due to the game's low-scoring nature. If the score is tied at the end of regulation play, certain leagues play overtime.

The 5-minute overtime period was introduced for regular season games beginning with the 1983–84 NHL season, but with teams at full strength on the ice.[24] Overtime in the regular season was reduced to four skaters a side starting in the 2000-2001 season.[24] The "shootout" was introduced for the 2005–06 NHL regular season, thus abolishing tie games.[24] Previously, ties during the regular season were allowed to stand if not resolved in overtime. Starting in the 2015–16 season, overtime was reduced to three skaters a side.


This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2024) (Learn how and when to remove this message)

When a tie needs to be broken in handball, two straight 5-minute overtimes are played. If the teams are still tied after that, this overtime procedure is repeated once more; a further draw will result in a penalty shootout.

Baseball and softball

Main article: Extra innings

Baseball and softball are unique among the popular North American team sports in that they do not use a game clock. However, if the regulation number of innings are complete (normally nine in baseball and seven in softball) and the score is even, extra innings are played to determine a winner. Complete innings are played, so if a team scores in the top half of the inning, the other team has the chance to play the bottom half of the inning; they will extend the game by tying the score again and win if they take the lead before their third out. The longest professional baseball game ever played, a 1981 minor league baseball game between the Pawtucket Red Sox and the Rochester Red Wings required 33 innings and over eight hours to complete. The Red Wings had scored in the top half of the 21st inning, but Pawtucket tied the game in the bottom half, extending the game.

Major League Baseball games normally end in a tie only if the game is called off due to weather conditions. In the early decades of baseball (up to the 1920s), a game could also be called off due to nightfall, but this ceased to be a problem once stadiums began installing lights in the 1930s. Two Major League Baseball All-Star Games have ended in a tie; the second 1961 game was called due to rain with the teams tied 1-1 after the ninth inning, and the 2002 game was called after the eleventh inning after both teams had exhausted their supply of pitchers. Since 2022, extra innings in All-Star games had been abolished, settling ties with a three-player, three-swing playoff (plus multiple triple-swing rounds if ties persist) after nine innings of regulation.

The exceptions to this are in Nippon Professional Baseball, Chinese Professional Baseball League, and the Korea Baseball Organization, where the game cannot go beyond 12 innings (in Japan Series, first 7 games only; no such limit thereafter). During the 2011 season the NPB had a game time limit of 3+12 hours during the regular season; ties are allowed to stand in the regular season and postseason ties are resolved in a full replay, extending a series if necessary. Extra innings are not played in KBO doubleheaders' first game.

In 2017, the Arizona League and Gulf Coast League served as testing grounds for the softball version of the World Baseball Softball Confederation extra-inning rule that places a runner on second base to start an extra inning of play. That rule also was followed by MLB as an experimental rule in 2020 and 2021, now a permanent one.[28]


Main article: Result (cricket) § Tiebreakers

This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2024) (Learn how and when to remove this message)

Ties are allowed to stand in most forms of cricket (c.f. Tied Test), but should a winner be necessary (such as in tournament settings), the most commonly used tiebreaking method is the Super Over, which is a limited extra session of the game wherein each team plays an additional six balls (together known as an over) to determine the winner. Tied Super Overs may be followed by another Super Over in some matches, such as (since 2008) the knockout matches of International Cricket Council tournaments. The Super Over originates from Twenty20 cricket, and has been used several times in Twenty20 International games; its first use in a One-Day International was the 2019 Cricket World Cup Final, wherein the Super Over was tied, and the winner then had to be determined by boundary countback (a statistical tiebreaker). Following this event, the ICC changed the rules of its knockout matches so that tied matches continue until one team wins a Super Over.

In the past, a bowlout was used in which bowlers attempted to hit an unguarded wicket. In the ICC ODI World Cup 2019 Final, the score was decided by a super over with that being tied and England winning it 32-24 on boundary countdown

Rugby league

See also: Golden point

This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2024) (Learn how and when to remove this message)

Rugby league games in some competitions are decided using overtime systems if scores are level at full-time (80 minutes). One extra time system is golden point, where any score (try, penalty goal, or field goal) by a team immediately wins the game. This entails a five-minute period of golden point time, after which the teams switch ends and a second five-minute period begins. Depending on the game's status, a scoreless extra time period ends the game as a draw, otherwise play continues until a winner is found.

Rugby union

This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (June 2023) (Learn how and when to remove this message)

In the knockout stages of rugby competitions, most notably the Rugby World Cup, two full-length extra time periods of 10 minutes each are played (with an interval of 5 minutes in between) if the game is tied after full-time. If scores are level after 100 minutes, the rules call for a period of sudden-death extra time to be played. Originally, this sudden-death period was 20 minutes, but is now[when?] 10 minutes. If the sudden-death extra time period results in no scoring, standard World Rugby rules call for a kicking competition to determine the winner. Domestic leagues may use other tiebreakers; for example, playoff games in the French professional leagues that are level at the end of extra time use a set of tiebreakers before going to a kicking competition, with the first tiebreaker being tries scored.

For Example: Exeter Chiefs and Montpellier played in the round of 16 in the European Rugby Champions Cup on April 2, 2023. The match ended 33–33 AET. Instead of a penalty kick shootout, it had a try count-back in which Exeter Chiefs had more tries.[citation needed]

Rugby sevens

This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2024) (Learn how and when to remove this message)

In the sevens variant of rugby union, extra time is used only in knockout stages of competitions, such as the World Rugby Sevens Series and Rugby World Cup Sevens. Extra time begins one minute after the end of full-time, and is played in multiple 5-minute periods. Unlike the 15-man game, extra time in sevens is true sudden-death, with the first score by either team winning the match. If neither team has scored at the end of a period, the teams change ends. This procedure is repeated until one team scores.

Other sports

Longest games

American football

Association football





Ice hockey


Rugby league

The longest rugby league game at first class level is 104 minutes, during the 1997 Super League Tri-series final between NSW and QLD. Normal game time is 80 minutes, but with scores level a further 20 minutes was played. When the scores remained level after 100 minutes, golden point extra time was invoked, a Noel Goldthorpe field goal decided the game after 104 minutes.[47] At a lower level, the 2015 Group 21 grand final lasted 128 minutes[48]


The Isner–Mahut match at the 2010 Wimbledon Championships was a first round Men's Singles match, in which the American 23rd seed John Isner played French qualifier Nicolas Mahut. In total, the match took 11 hours, 5 minutes of play over three days, with a final score of 6–4, 3–6, 6–7(7), 7–6(3), 70–68 for a total of 183 games. It remains by far the longest match in tennis history, measured both by time and number of games. The final set alone was longer than the previous longest match.[49][circular reference]

The official longest tie-break on record, 50 points, came in the first round of Wimbledon in 1985 when Michael Mortensen and Jan Gunnarson defeated John Frawley and Victor Pecci 6–4, 6–4, 3–6, 7-6 (24). Of note is an even longer tie-break of 70 points, with Benjamin Balleret defeating Guillaume Couillard 7-6 (34), 6–1. The match, held in Plantation, FL in 2013, was only a qualifying match in a Futures event, the lowest level tournament in pro tennis. All matches in qualifying are played without any chair umpire or any lines people. Without any official scorecard, this record is not official.[50]

Since 2022, all 5th-set tiebreakers for men's (3rd-set for women's) are broken using the "super tiebreaker", with the first to reach 10 points winning the match; this began with the Australian Open. If the tiebreaker game deciding the match is tied at 9–all (or any tie hereafter), whoever scores two straight points wins. This includes the French Open & Olympics.


Length is in minutes unless otherwise specified.

Sport Competition Length in minutes Percent of length Number of extra periods allowed Sudden death? If still tied at the end of the overtime period(s) Applicable to
Overtime period Entire match
Gridiron football NFL regular season 10 60 (48 in NFHS) 17% 1 Modified sudden death The match will end in a tie. All matches
NFL playoffs 15 25% Until winner is determined Modified sudden death Another overtime period will be played.
NCAA football
NFHS football
Untimed 2 (CFL regular season)
Until a winner is produced (NCAA, CFL playoffs, NFHS)
Each team has one possession Regular-season games in the CFL end in a tie after two overtime procedures (another overtime procedure is played during postseason games). In the NCAA and the NFHS, another overtime procedure is played; games can only end in a tie if inclement weather forces a game stoppage and curfew are in place.
Association football universal 30 90 33% 1 (divided into 2 halves) 1992–2004 (golden goal) The match will proceed to a best-of-5 penalty shootout, then sudden death penalty shootouts if still tied. Since 2022, includes NCAA. Decisive matches only
Australian rules football AFL finals series 6 80 8% Until winner is determined No Another overtime period will be played. All matches
Basketball NBA preseason 5 48 10% Until winner is determined Rarely used Another overtime period will be played. Following the first overtime period, double overtime and thereafter could be sudden death due to time constraints (but only during preseason games and Summer League games). Competitive matches only
NBA regular season/playoffs No
NBA G League regular season Untimed 48 1 Yes Overtime is held under Elam Ending conditions, with the first team scoring 7 or more points in overtime winning.
FIBA 3x3 10 1 Yes A tie at the end of overtime is impossible. An overtime in 3x3 will end once either team has scored 2 points in overtime, equal to one basket from behind the "three-point" arc or any combination of two regular baskets and free throws.
NFHS 4 32 13% Until winner is determined No Another overtime period will be played.
NCAA basketball
FIBA World Cup
5 40 13%
Gaelic games (Gaelic football, hurling, camogie) Senior inter-county Gaelic football and hurling 20 70 29% 1 (divided into 2 halves) No The match is replayed at a later date. In some competitions, a free-taking contest will decide the winner. Knockout competitions only
All other games 20 60 33% 1 (divided into 2 halves) No The match is replayed at a later date. In some competitions, a free-taking contest will decide the winner. Knockout competitions only
Ice hockey North American professional regular season 5 60 8% 1 Yes The match will proceed to a 3-on-3 shootout, then additional sudden-death shootout rounds if still tied. Competitive matches only
Professional playoffs and regular season tiebreaker games 20 60 33% Until winner is determined Yes Another overtime period will be played. All matches
Team handball universal 10 60 17% 2 (each divided into two halves) No The match will proceed to sudden-death penalty shootouts. Certain matches only
Roller derby WFTDA/MRDA rules 2 60 3% Until winner is determined No Another overtime jam will be played. All matches
Rugby league Certain leagues 10 80 13% 1 (divided into two halves) No Either the match will end in a draw, or another overtime period will be played. Certain matches only
Rugby sevens universal 5 14[a 1] 36%[a 2] Until winner is determined Yes Another overtime period will be played. Decisive matches only
Rugby union universal 20 (first)
10 (second)
80 25% (first)
13% (second)
2 (first period divided into two halves) Only during second extra time period If the match remains tied after the first 20 minutes of extra time, 10 minutes of sudden-death extra time are played. If still level, the match will proceed to a kicking competition. Decisive matches only
  1. ^ 20 minutes in the championship match of a competition
  2. ^ 25% of regular time in competition finals

See also


  1. ^ "PROP approves changes to soccer overtime rules". NCAA. 21 April 2022. Retrieved 19 August 2022.
  2. ^ 2023-24 Soccer Rules Book. Indianapolis, Indiana: National Federation of State High School Associations. 2023. p. 89.
  3. ^ a b c "NFL Overtime Rules". NFL Football Operations. Retrieved 20 April 2023.
  4. ^ "2011 Official Rules and Case Book of the National Football League" (PDF). National Football League. Rule 16, Section 1, Article 5, Paragraphs (e) and (f). Archived from the original (PDF) on 1 November 2013.
  5. ^ Williams, Charean (21 April 2021). "Owners approve eliminating overtime in the preseason". NBC Sports. Archived from the original on 22 May 2022. Retrieved 1 September 2021.
  6. ^ Grossman, Cathy Lynn (9 January 2012). "It's Tebow time: Denver quarterback inspires nation". USA Today. Archived from the original on 14 September 2014. Retrieved 14 April 2017.
  7. ^ "The Rules of the United Football League". UFL. Archived from the original on 26 September 2010. Retrieved 29 July 2010.
  8. ^ "Durbin, Brice (Inducted 2005)". Kansas Sports Hall of Fame. Retrieved 9 May 2019.
  9. ^ "The longest overtime games in FBS college football history | NCAA.com". www.ncaa.com. Retrieved 23 October 2021.
  10. ^ Holaday, Jeremy. "Breaking the Tie" (PDF). Kansas State High School Activities Association. Archived from the original (PDF) on 27 October 2012. Retrieved 21 January 2019.
  11. ^ Greene, Nick (January 24, 2019). "The Insane Overtime Format the NFL Doesn't Realize It Needs." Slate. Retrieved June 23, 2021.
  12. ^ FIBA Official Basketball Rules (2010) Rule 4, Section 12.1.1 Retrieved 26 July 2010
  13. ^ Struckhoff, Mary, ed. (2009). 2009–2010 NFHS Basketball Rules. Indianapolis, Indiana: National Federation of High schools. p. 34. Rule 4, Section 28, Article 1
  14. ^ 2009–2011 Men's & Women's Basketball Rules Archived 6 August 2012 at the Wayback Machine Rule 4, Section 42, Article 1. Retrieved 26 July 2010
  15. ^ NBA Official Rules (2009–2010) Archived 29 December 2009 at the Wayback Machine Rule 6, Section I, a. Retrieved 26 July 2010
  16. ^ "This Date in History-January". Nba.com. Retrieved 14 April 2017.
  17. ^ "Eurocup 2009–10 Competition System". eurocupbasketball.com. Archived from the original on 12 July 2008. Retrieved 10 February 2010.
  18. ^ Lowe, Zach (18 June 2018). "New kind of crunch time has NBA luminaries excited". ESPN.com. Retrieved 21 June 2018.
  19. ^ "The Basketball Tournament: 2018 Official Rules and Regulations". TBT Enterprises, LLC. Retrieved 21 June 2018.
  20. ^ "2022-23 MBA G League Schedule Release" (Press release). NBA G League. 1 September 2022. Retrieved 4 December 2022.
  21. ^ "3x3 Rules of the Game" (PDF). FIBA. 29 August 2019. Archived (PDF) from the original on 13 March 2020. Retrieved 28 August 2021.
  22. ^ 2009–2010 Official NHL Rulebook Archived 7 January 2010 at the Wayback Machine Section 10, Rule 84.1 Retrieved 26 July 2010
  23. ^ a b 2009–2010 Official NHL Rulebook Archived 7 January 2010 at the Wayback Machine Section 10, Rule 84.4 Retrieved 26 July 2010
  24. ^ a b c "National Hockey League (NHL) Major Rule Changes". Rauzulusstreet.com. Retrieved 14 April 2017.
  25. ^ 2009–2010 Official NHL Rulebook Archived 7 January 2010 at the Wayback Machine Section 10, Rule 84.5 Retrieved 26 July 2010
  26. ^ a b "NHL Playoffs – Longest OT games". ESPN. 12 April 2007. Retrieved 26 July 2010.
  27. ^ a b "PROP approves change to ice hockey overtime format" (Press release). NCAA. 22 July 2020. Retrieved 27 July 2020.
  28. ^ "Report: Rule change in minors will put runner on 2B in extra innings". ESPN.com. 10 February 2017.
  29. ^ "AFL Statement: AFL Commission Meeting". Afl.com.au. 18 December 2019. Retrieved 9 January 2020.
  30. ^ "Williamstown Development League premiers". Sportingpulse. 14 September 2013. Retrieved 16 September 2013.
  31. ^ Twomey, Callum (19 April 2016). "No more Grand Final replays". Australian Football League. Retrieved 19 April 2016.
  32. ^ "PKL 9 playoffs tie-breakers: What if teams are level on points?". Khel Now. Retrieved 9 August 2023.
  33. ^ Upadhyay, Maanas. "Ultimate Kho Kho 2022: 5 exciting rules you should know about - Wazir in Kho Kho, cards & more". www.sportskeeda.com. Retrieved 28 October 2022.
  34. ^ NFL Record & Fact Book 2010. NFL. July 2010. p. 549. ISBN 978-1-60320-833-8.
  35. ^ Andreas Bock. "Nürnberg - HSV 1922: Das ewige Endspiel | 11 Freunde" (in German). 11freunde.de. Retrieved 14 April 2017.
  36. ^ "Division I Men's College Soccer - History". NCAA.com. Retrieved 14 April 2017.
  37. ^ "UCLA Wins Longest NCAA Soccer Final in 8th Overtime, 1-0 - latimes". Articles.latimes.com. 15 December 1985. Retrieved 14 April 2017.
  38. ^ "The Year in American Soccer - 1971". Homepages.sover.net. Archived from the original on 5 November 2015. Retrieved 14 April 2017.
  39. ^ Herald, Andrew GiermakSanford. "Boone Trail's 13-OT win remains the record 50 years later". sanfordherald.com. Retrieved 20 July 2018.
  40. ^ Daragh O Conchúir (15 February 2015). "Waterford IT are camogie champs as they lift the Ashbourne Cup with final win over UL". The42.ie. Retrieved 14 April 2017.
  41. ^ "Extra, extra time - read all about it!". Hoganstand.com. 1 July 2014. Retrieved 14 April 2017.
  42. ^ Pålsson, Fredrik (13 March 2017). "The longest game ever played". eurohockey.com. Retrieved 27 July 2017.
  43. ^ "St. Anselm wins longest NCAA women's hockey game ever, tips Franklin Pierce in 5 OTs". The Union Leader. Manchester, New Hampshire. 22 February 2020. Retrieved 10 March 2020.
  44. ^ "Statement from Ohio High School Athletic Association Regarding Ice Hockey State Championship Game".
  45. ^ "2014-15 District and State Finals Overtime Rules & Procedures" (PDF). Archived from the original (PDF) on 20 March 2015. Retrieved 16 March 2015.
  46. ^ "Top 10 most memorable championship games". Grand Forks Herald. 23 February 2011. Retrieved 14 April 2017.
  47. ^ Beniuk, David (5 October 2008). "Wentworthville down Jets for NSW Cup". The Sydney Morning Herald. Archived from the original on 4 November 2013. Retrieved 29 November 2012.
  48. ^ Callinan, Josh (7 September 2015). "Denman overcome Scone in epic 128-minute Group 21 grand final". The Maitland Mercury. Retrieved 1 September 2021.
  49. ^ Isner–Mahut match at the 2010 Wimbledon Championships
  50. ^ "A Closer Look at the Longest Tie-Breaker in Tennis History". 8 January 2013. Retrieved 28 January 2018.