STEAM fields are the areas of science, technology, engineering, the arts, and mathematics.[1] STEAM is designed to integrate STEM subjects with arts subjects into various relevant education disciplines.[2] These programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base. STEAM programs add arts to STEM curriculum by drawing on reasoning and design principles, and encouraging creative solutions.[3][4][5]

STEAM in children's media

Other uses of the STEAM acronym

See also

References

  1. ^ "STEAM Rising: Why we need to put the arts into STEM education". Slate. Retrieved 2016-11-10.
  2. ^ a b Jolly, Anne (18 November 2014). "STEM vs. STEAM: Do the Arts Belong?". Teacher. Education Week: Teacher. Retrieved 6 September 2016.
  3. ^ Pomeroy, Steven Ross. "From STEM to STEAM: Science and Art Go Hand-in-Hand". blogs.scientificamerican.com. Scientific American. Retrieved 17 November 2016.
  4. ^ Jones, Elena (2022-01-11). "STEM Vs STEAM: Making Room For The Arts". Spiral Toys. Retrieved 2022-05-02.
  5. ^ Eger, John (31 May 2011). "National Science Foundation Slowly Turning STEM to STEAM". www.huffingtonpost.com. Huffington Post. Retrieved 17 November 2016.
  6. ^ Jean-Louis, Rosemary (24 August 2012). "Sesame Street: New Season Focuses on S.T.E.A.M." gpb.org. Retrieved 30 October 2019.
  7. ^ Entertainment, M. G. A. "November 8 Is National S.T.E.M./S.T.E.A.M. Day". www.prnewswire.com (Press release). Retrieved 2019-11-06.
  8. ^ "Virginia Tech and Virginia STEAM Academy form strategic partnership to meet critical education needs". Virginia Tech News. 31 July 2012.
  9. ^ "Public Engagement | Academics | RISD".
  10. ^ "Rhode Island School of Design Launches STEAM Map to Demonstrate Global Activity and Support for the Movement". 7 May 2014. Retrieved 23 February 2023.
  11. ^ "STEAM Map Debuts on Capitol Hill". 21 May 2014. Retrieved 23 February 2023.
  12. ^ Chen, Kelly; Cheers, Imani (31 July 2012). "STEAM Ahead: Merging Arts and Science Education". PBS NewsHour. PBS. Retrieved 7 March 2015.
  13. ^ a b c d Bonte, Lisa. "AYVF - Strategic Space & STEM Workforce Pioneer". AYVF - Strategic Space & STEM Workforce Pioneer. Retrieved 28 October 2019.
  14. ^ "Weekend Getaways!".
  15. ^ "STEAM Franchises". AYVF - Strategic Space & STEM Workforce Pioneer. April 17, 2013. Retrieved 28 October 2019.
  16. ^ "AYVF awarded prestigious Grant from Emirates Foundation".
  17. ^ https://www.aaas.org/sites/default/files/BTC_LaBonte_E.pdf[bare URL PDF]