Inside Out is a 2015 American computer-animated film directed by Pete Docter, with a screenplay by him, Meg LeFauve, and Josh Cooley. It stars the voices of Amy Poehler, Phyllis Smith, Richard Kind, Bill Hader, Lewis Black, Mindy Kaling, Kaitlyn Dias, Diane Lane, and Kyle MacLachlan. The film follows five personified emotions: Joy (Poehler), Sadness (Smith), Fear (Hader), Anger (Black), and Disgust (Kaling). Inside the mind, they lead a young girl named Riley (Dias) through life as she and her parents (Lane and MacLachlan) adjust to their new surroundings after moving from Minnesota to San Francisco.
Docter conceived Inside Out in late 2009 after noticing changes in his daughter's personality as she grew older, and it was subsequently green-lit. Based on Docter and Ronnie del Carmen's remembrances, the emotions were repurposed for use in the film. During production, the filmmakers consulted psychologists and neuroscientists in order to achieve greater accuracy in their portrayal of the mind. Development on Inside Out lasted for five and a half years, on an approximate $175million budget, and the film faced production difficulties, including story changes.
Inside Out debuted out of competition at the 68th Cannes Film Festival on May 18, 2015, and was released in the United States on June 19. It was well-received by the media for its craftsmanship, screenplay, subject matter, plot, and vocal performances (particularly those of Poehler, Smith, Kind, and Black). Organizations like the National Board of Review and American Film Institute named Inside Out as one of the top 10 films of 2015. It earned $858.8million worldwide, finishing its theatrical run as the seventh-highest-grossing film of 2015. Inside Out led the 88th Academy Awards season with two nominations (winning one), and received numerous accolades.
Plot
Within the mind of a young girl named Riley are the basic emotions that control her actions: Joy, Sadness, Fear, Disgust, and Anger. Her experiences become memories, stored as colored orbs, which are sent into long-term memory each night. The aspects of five most important "core memories" within her personality incorporate the form of floating islands. Joy acts as the leader, and she and the rest of the emotions try to limit Sadness's influence.
At the age of 11, Riley moves from Minnesota to San Francisco for her father's new job. She at first has poor experiences; the new house is cramped and old, her father hardly has any time for her, a local pizza parlor only serves pizza topped with broccoli (which Riley dislikes), and the moving van with their belongings ends up in Texas and will not arrive for weeks. On Riley's first day at her new school, Sadness retroactively turns joyous memories sad, which causes Riley to cry in front of her class and creates a sad core memory. Joy tries to dispose of it by using a vacuum tube but accidentally knocks the other core memories loose during a struggle with Sadness, disabling the personality islands. Joy, Sadness, and the core memories are sucked out of Headquarters.
In Joy and Sadness's absence, Anger, Fear, and Disgust are forced to take control of Riley with disastrous results, distancing Riley from her parents, friends, and hobbies. Because of this, her personality islands gradually crumble and fall into the "Memory Dump", where memories are forgotten. Finally, Anger resolves to return to Minnesota, believing it will restore her happiness.
While navigating the vast long-term memory area, Joy and Sadness encounter Bing Bong, Riley's childhood imaginary friend, who suggests riding the "train of thought" back to Headquarters. The three, after extreme inconvenience caused by the islands' dissolution, eventually catch the train but it halts when Riley falls asleep, then derails entirely with the collapse of another island. Desperate, Joy abandons Sadness and tries to ride a "recall tube" back to the Headquarters but the ground below the tube collapses, breaking and sending Joy and Bing Bong plunging into the Memory Dump. After discovering a sad memory that turned happy in Riley's parents' comfort to her, Joy understands Sadness's purpose: alerting others when Riley is emotionally overwhelmed and needs help. Joy and Bing Bong try to use Bing Bong's old wagon rocket, which gets energy when the rider sings, to escape the Memory Dump, but are unable to fly high enough due to their combined weight. On their last attempt, Bing Bong jumps out to allow Joy to escape as he fades away.
Joy reunites with Sadness and they return to Headquarters, but arrive too late as Anger's idea has disabled the console, rendering Riley apathetic as she boards a bus to Minnesota. To the surprise of the others, Joy hands control of the console to Sadness, who is able to reactivate it and prompt Riley to return to her new home. As Sadness reinstalls the core memories, transforming them from happy to sad, Riley tearfully confesses to her parents that she misses her old life. Her parents comfort her and admit they also miss Minnesota. Joy and Sadness work the console together, creating a new core memory consisting of happiness and sadness; a new island forms, representing Riley's acceptance of her new life in San Francisco.
A year later, Riley has adapted to her new home, made new friends, and returned to her old hobbies while acquiring a few new ones. Inside Headquarters, her emotions admire Riley's new personality islands, and all work together on a newly expanded console with room for them all.
The main theme of Inside Out is the consequences and portrayal of emotions and memories.[2][3][4] Those depicted in the film are "honest" and "generous";[3][5] their goal is maintaining Riley's life.[6] Natasha Moore of the Australian ABC News detailed the film's theme: "[If] Riley's carefree life gets more complicated, [...] Joy's attempts to deliver uninterrupted happiness become increasingly neurotic."[7] Nicole Markotić considered it having an enigmatic relationship between "the many and the one", demonstrating people with "composite" personalities. These define an necessity for its "emotional and psychological" symmetry.[8]
Inside Out has also been interpreted in many ways by different groups. Ruth Bettelheim of USA Today wrote that physical and social environments had to evolve at years before being "artificially replicated". Primatologist Louise Barrett thought the synchronicity surrounded relatives, rendering at individuals' movements. Bettelheim emphasized these environments that individuals conveyed were disarranged at one another. Gestures were not meant to "mirror or respond to each other"; their immorality refused the emotions' understanding.[9] According to USA Today's Jamie Altman, environmental changes were "difficult to overcome", which college students represented emotions like homesickness.[10]
The development of Inside Out began in late 2009, when director Pete Docter felt anxiety about his adolescent daughter Elie's progressing introversion.[11][12][13] Docter approached Ronnie del Carmen to become a co-director, and he eventually accepted the offer, citing his "accidental" animation work.[14][15] They remembered their past experiences and histories to repurpose emotions in the film,[16] aiming to depict them with strong, caricatured personalities.[17] Docter had been impressed on making it after del Carmen determined most of the film's aspects were narrow.[18]
The directors and producer Jonas Rivera researched the mind with the help of psychologist Paul Ekman and the University of California, Berkeley professor of psychology Dacher Keltner.[17]Pixar animator Dan Holland and his team allowed some psychologists and specialists to accurately develop the film's story.[19] Production designer Ralph Eggleston authorized neuroscientists to design the locations in Riley's mind using DNA-based cues and photographs of neuronal flashes.[20] In Keltner and Ekman's opinion, they emphasized the emotions' formation of social lives and interactions, which can moderate themselves.[21]
While Keltner focused on sadness that strengthens relationships, Ekman identified seven emotions with "universal signals" early: anger, fear, sadness, disgust, joy, contempt, and surprise. Therefore, Docter removed surprise from Inside Out after he corroborated that it and fear were similar; contempt was abandoned also by the filmmakers. Two joy's initial names, happiness and an unrelated optimism, were renamed as such.[17][22][23] A total of 26 emotions, including irritation, envy, greed, gloom, despair, depression, love, schadenfreude, ennui, shame, embarrassment, and hope, were considered for the film before reducing to their possible value.[24][25][26] Its finalized, streamlined scope featured a condensed story and the emotions' traits.[24]
Inside Out was green-lit in October 2009, after Docter elaborated it to form the main character's story arc.[20] Chief creative officer John Lasseter offered little input on the film due to his focus on restructuring Walt Disney Animation Studios, and it was the first for Pixar without involvement of co-founder and former Apple CEO Steve Jobs, who died in 2011.[12] Executives at Disney and Pixar were positive at Docter's proposal, but acknowledged it was difficult to advertise.[18][27] The film spent five and a half years in development,[28][29] with an approximate $175million budget.[30] Docter and Eggleston described this an intricate and lengthy process.[28][29] As such, first-time directors were unlikely eligible for the film's work.[31]
Writing
In 2010, Docter and the filmmaking team met to discuss aspects about Inside Out, including its setting, rules, and reels. Docter then recruited a small story team to develop the film's plotline and design its characters within 12 months;[20][32][33] their main challenge was to deal with its multilayered technique.[34] Though the film's script was deemed ambitious and ingenious, screenwriter Michael Arndt spent a year on it before leaving the project in early 2011;[35] he was attributed with additional story material.[36]
To promote diverse input, half of the story team were women, at a time when the animation industry consisted largely of men. Although Inside Out's focus was about a girl, research found that females age 11 to 17 were more attuned to expressions and emotions than younger girls.[37] Docter decided that Elie was not a main character, but her role as a setting.[20] He considered the lead emotion as female, since Riley had the same gender. Other emotions were assigned between male and female.[38] Del Carmen influenced the film's story development based around his upbringing,[39] and preferred the idea of hockey's popularity in Minnesota, becoming a core concept.[37] Docter also discarded an initial idea about Riley falling into a deep depression.[12] Creation of storyboards for Inside Out took two to three years, and included seven to eight screenings for Pixar's "brain trust" (a small group of creative leaders who oversee its development on all films).[40]
The filmmakers were responsible expressing the characters' personal traits, talents,[41] and contrasts.[37] Without Joy's annoyance, it was met with Docter's disappointment, whereas countless individuals were overjoyed. Inside Out's design team researched more of her personality's distinct directions. Designer Albert Lozano wanted Joy with tomboyish and "mischievous" characteristics.[42] After describing Joy as the most complex emotion, Amy Poehler helped the team to write her character, illustrating a broad range of happiness after facing difficulties. With LeFauve's help, the team envisioned Joy as vulnerable and intangible because she was "unapologetically positive".[32][43] From the outset, the idea persisted about Joy's potential to excessively manipulate youth, setting off Riley's "social storms".[44]
In one instance, Riley was to have wanted the lead role as a turkey in a Thanksgiving Day pageant. Ultimately, Docter found that plot idea to be too unfamiliar, and sought something to replace it. Several drafts emerged, including: the characters cultivating ideas after falling to "Idea Fields";[45] and Bing Bong recruiting at a large, exiled entourage from Riley's childhood. Richard Kind later defined his character as "the fading of childhood" when Inside Out's development had progressed.[46] In October 2011, Diane Disney Miller convinced Docter to reduce Inside Out's distractions and reprioritize the story.[32] Docter determined that the concept of personality islands could integrate the mind world's geography and story.[45]
In 2012, the film was put into production[20] after several screenings and suggestions, and evaluated after three months. Editor Kevin Nolting said that seven versions of the film were created before the production began.[40] The difficult part was to balance the film's tone, for example, how viewers would respond to Joy's cheerful nature while feeling negative about the mess that Joy manipulated in Riley. Rivera credited Poehler for fleshing out these aspects of Joy's nature.[44] Eggleston recommended that the film be set to take place in the mind rather than in the brain,[47] as such a few scenes about the brain were dropped.[41]
An early version of Inside Out focused on Joy and Fear getting lost together. In July 2012, Pixar filmmakers held an evaluation screening of the film. Docter came to find that storyline nonfunctional, and was reluctant to be fired. In 2013, Docter was still unsure about what Joy had learned from Fear to develop her characterization,[41] eventually reached a breakthrough to integrate emotions and relationships within the film.[27] Storyboarding was reworked to replace Fear with Sadness and give Sadness a "much juicier" role.[41] Docter's altercation between Joy and Sadness lacked the film's emotional ending. To address the issue, he changed a scene where Riley separating her friend in its subsequent portions. Islands of Friendship and Personality became Joy and Sadness's outings in the film to maintain its continuity.[48]
Over the course of storyboarding, 27 sequences and 178,128 outlines were developed,[32] with 127,781 remaining upon completion.[41] According to Cooley, 10 plot rewrites of Inside Out and 10 unabridged scenes of Riley’s mind were made.[48] Initial storyboarding differentiated the importance of Riley's story arc than emotions, but Rivera considered the film's balance was "about 75 percent inside, 25 percent out".[34] In early 2013, the filmmakers made seven to eight distinct openings for the film.[32] The brain trust eventually locked the picture was its story.[20] After Cooley and Meg LeFauve contributed the film's rewrite, they were credited as screenwriters. Docter, Cooley, and LeFauve worked on experiences with raising their own children into the screenplay. Cooley highlighted these as emotions and subsequently created them.[49] Production of the film concluded in May 2015,[20] after three years.[22]
Casting
Voice recording began in 2013, and ended in 2014.[20] As Inside Out contained several veterans of Saturday Night Live (SNL), the film's team spent a week at that program for research on a live television sequence.[50] Poehler and Phyllis Smith had three voice recording sessions.[51] Sadness's appearance was inspired by Smith.[20] Once Smith got a call for traveling to Pixar's headquarters in Emeryville, California, Rivera chose her after watching a lunch scene in Bad Teacher (2011). He contacted Docter and remarked, "I think we found our Sadness." Poehler was hired as the last of the emotions' cast.[51]
Fear was inspired by Don Knotts. According to Lozano, Knotts had wide eyes. Docter said, "[He] was the kind of guy who could bring sophistication and then flip on a dime".[38]Bill Hader was cast as Fear[50] after he and the filmmakers visited the set of SNL in New York City for a week,[23] and also assisted at the story room. His casting was assumed until his stay ended, but he asked to contact fellow SNL veteran Poehler[52] that it was secret. Hader later reaffirmed his involvement in Inside Out. In all recording sessions, he instructed his screaming voice for his role of Fear.[53]
When the story was pitched by Mindy Kaling, she said that it sounded "really beautiful" and joined the cast.[17] Disgust was described as akin to the looks of April Ludgate and Veruca Salt.[54] Docter exemplified Lewis Black for Anger, and was perfect for the role after the filmmakers kept him in mind as expected, having realized Black's voice.[23] Kind was cast to voice Bing Bong, who tried to convey the same "sort of innocence" of his previous Pixar roles, and wound up not taking part in pre-release promotion as the producers decided to keep the character a secret.[55]
Animation
Animation of Inside Out took a year and a half. About 48 animators (including supervisors Shawn Krause and Victor Navone, and director Jamie Roe), and 350 artists (35 of them lighting–led by cinematographer Kim White–and 10 layout) and technicians were involved in the production of the film. Two other animation teams were also produced: one was separate for abstract sequence and another was crowded for the character process.[22][28]
Docter imagined that with emotions for characters, they could "push the level of caricature" to both design and "style of movement" to degrees. To this end, they emulated the styles of animators Tex Avery and Chuck Jones.[45] Docter informed Krause and Navone to push the graphic caricature of each character rather than sticking to the rigid behavior of each RenderMan model. This required an artist to draw over characters in Inside Out during dailies, using a Wacom Cintiq.[56] The team spent over three years on enhancing the dinnertime scene, the first one to do so.[40] Sketches resembled the emotions were superior by the filmmakers, despite the rules broke within such boundaries.[22] After the characters were brought to finalized forms, they were proposed for 3D models using desktop computers. The filmmakers studyed dailies and understand animation until Docter gave the film's finalized shots for their approval on lighting and rendering.[20]
Through the simulation department, the motion of the characters' hair and their garments were added.[41] Eggleston's production design arrived, moving forward for added placements that included their original inspiration for lighting Joy.[57] Pixar co-founder Edwin Catmull believed the characters' attributes have a lesser extent of humanoid forms, brighter colors, and strange shapes due to their possession of force fields. Rendering took 33 hours.[58] All aspects of Inside Out were eventually merged to a single image,[41] having an animation spread across 1,600 shots. The film took three weeks of animation to create three seconds of footage.[20]
Eggleston's diagram was made of pastels shaped Joy, having her increased illumination[57] and making her Pixar's crucial character. Instead of being solid, Joy's effervescence was derived from pinwheels, Champagne, and sparklers. Lozano thought that Joy would look like Audrey Hepburn.[20] For Joy to become brightened, the RenderMan team turned real light from a geometry,[57] and Docter suggested to design her with "sprite-like and golden" modifications.[38] The filmmakers worked for eight months on Joy's aura, but encountered difficulties related to time and budget; however, Lasseter requested that it be applied for each emotion. As Eggleston described it, "You could hear the core technical staff just hitting the ground, the budget falling through the roof".[59] Docter and his six-designer team spent approximately 18 months finalizing Joy's look.[42] Overall, the process on making Joy ran for three years.[38]
Design and cinematography
Eggleston was tasked with outlining Inside Out's worlds.[20] Its design was faithfully reflected to Pixar films Up (2009), Toy Story 3 (2010),[22] and the intended 1950s Broadway musicals,[12] which Navone tightened its aspects[22] and was emphasized by freeform techniques.[60] The mind world's layout and cinematography took inspiration from Casablanca (1942).[57] Around 300 different designs of Headquarters were developed.[20] Pixar researched films within the Hollywood's golden age for set constructions. They do "moving master shots", combining them to one scene, the longest of which were 48 seconds or 1,200 frames.[57] In envisaging how the mind's interior would be depicted, the filmmakers concentrated on the word "electrochemical" and was considered for various options using electricity.[61]
Director of photography Patrick Lin placed Inside Out's camera language into mind and real worlds for determining and differentiating them; they were respectively described as superior and inferior. The real world had problems created through lens distortion and out-of-focus shots. Even so, directorial changes countered the camera's complex usage. Two types of camera lens (Arri/Zeiss Ultra Prime and Cooke S4), with distinct camera movements and predetermined paths, were used for both worlds. An inherent mechanical procedure using dolly, track, crane, and boom was used in the mind one; and biological cameras like zoom, Steadicam, and hand-held in the real one. Lin's crew supervised Riley's story arc as these cameras were applied in the film across three acts: first was Steadicam, followed by two were hand-held.[29][62]
The use of scale progressions, which measured the worldbuilding size of the main characters, were made for handling the development of them and Riley and Joy's arcs. Staging was used for Inside Out's story, while framing for its theme. One of the film's parts was described as earliest and reserved, and had closeups for adults indicated for growing up, especially for Joy and Riley.[62] The cameras were created by their crew have attached sensors and were "rough" and "physical"; these were improved in Inside Out after using them in Pixar's short film The Blue Umbrella (2013). Using the cameras for projecting the film's environment, they caused humans to surround it, which elaborated and incorporated its scenes. Layout supported Inside Out's virtual scenes, making them blocked and animated.[60]
Music
Michael Giacchino served as composer for Inside Out.[63] He began planning in January 2015,[64] before concluding that May.[20] While in the music session, Docter felt its score "bittersweet" and "nostalgic" after he "grew up playing the violin and bass".[32] Giacchino wanted to create something more emotionally monumental for Inside Out's score, which compared to his one from Up.[64] The producers first met with Giacchino to discuss the film's concept and screen it for him. In response, he composed an eight-minute suite of music, unconnected to the film, based on his emotions viewing it. Rivera remarked that as both Giacchino and Docter were musicians, and they discussed the film in terms of story and character.[45] In accordance with its creative preference, a progressive soundscape was made by sound designer Ren Klyce, who was joined by Rivera.[65] Docter took a four-year discussion where his piano sessions considered forgetfulness, and a chewing gum advertising jingle was disturbing.[66]
Marketing and release
Disney spearheaded the marketing campaign.[67] Their strategy entailed aggressive social media engagement,[68] a worldwide publicity tour,[69] and the creation of five colorful character posters.[70] Leading up to its release, Inside Out was test screened for children, since executives were concerned at the film's complication to younger viewers.[43]
The 95-minute[71]Inside Out debuted out of competition at the 68th Cannes Film Festival on May 18, 2015,[72] followed by a premiere on June 16, at the El Capitan Theatre in Los Angeles.[73]Inside Out was originally scheduled for general release on May 30, 2014,[74] but it was pushed back to June 19, 2015.[75] The film was also released in 3D,[76] as well as Dolby Cinema's Dolby Vision, one of the earliest films to adopt the format.[77] In theaters, Inside Out was accompanied by a short film, Lava (2014).[78]
Inside Out earned $356.9million in the United States and Canada and $501.9million in other territories, for a worldwide total of $858.8million.[87] It was the seventh-highest-grossing film of 2015.[88]Deadline Hollywood calculated the film's net profit as $279.51million, accounting for production budgets, marketing, talent participations, and other costs; box office grosses and home media revenues placed it sixth on their list of 2015's "Most Valuable Blockbusters".[30]
The film was released with Dope on June 19, 2015. Inside Out earned $34.3million on its first day,[89] including $3.7million from Thursday night previews.[90] The film debuted at second earning $90.4million from 3,946 theaters (3,100 in 3D);[91][92] it was the first for Pixar not to do so at first.[93]Inside Out's successful opening was attributed to its Cannes premiere, CinemaCon and Fathom Events screenings, its critical reception, good word-of-mouth, and Father's Day weekend.[67][94] Its second weekend earnings dropped by 42 percent to $52.1million,[95] and followed by another $29.8million the third weekend.[96] By July 19, the film's domestic earnings topped $300million.[97]Inside Out completed its theatrical run in the United States and Canada on December 10, 2015.[98] In July 2020, due to the COVID-19 pandemic closing most theaters worldwide and limiting what films played, Inside Out returned to 442 theaters (mostly drive-ins) and earned $340,000.[99]
Worldwide, Inside Out earned $40.3million in its opening weekend in 37 markets.[100] On its opening weekend elsewhere, the top countries were China ($11.7million),[101] the United Kingdom ($11.4million),[102] Mexico ($8.6million), Russia and the CIS ($7.6million),[100] Italy ($7.4million),[103] Germany ($7.1million),[104] and South Korea ($5.2million). In Russia, Inside Out was the first Pixar film to earn more than one billion rubles.[105] By September 20, 2015, the film's offshore gross had exceeded $408.8million.[106] As of December 2021[update], Its top international markets were the United Kingdom ($59.5million), Japan ($32.9million), South Korea ($32.7million), Germany ($31.6million), and France ($30.1million).[107]
Critical response
Inside Out has an approval rating of 98% based on 384 professional reviews on the review aggregator website Rotten Tomatoes, with an average rating of 8.9/10. Its critical consensus reads, "Inventive, gorgeously animated, and powerfully moving, Inside Out is another outstanding addition to the Pixar library of modern animated classics."[108]Metacritic (which uses a weighted average) assigned Inside Out a score of 94 out of 100 based on 55 critics, indicating "universal acclaim".[109] Audiences polled by CinemaScore gave the film an average grade of "A" on an A+ to F scale.[67] Before the release of Inside Out, fans and critics were concerned by a perceived overdependence on sequels on the part of Pixar, which was only exacerbated by the announcement of Toy Story 4 (2019), and their films declining in quality.[12][110] Likewise, DreamWorks Animation's competition with Pixar was disappointingly lacking, leading to speculation that computer-animated films were "in a funk".[12]
Several journalists praised Inside Out for its craftsmanship, which they saw as an exercise of Docter's expertise,[N 1] as the film was considered a return of Pixar's form by numerous critics.[N 2] Peter Debruge (Variety), Kenneth Turan (Los Angeles Times), and Todd McCarthy (The Hollywood Reporter) praised the film. Debruge and Turan described it as the best, with his and McCarthy's evaluations were meant "sophisticated" and "audacious". Turan and Richard Brody (The New Yorker) cited the film's engaging visuals, responsibility to emotions, characterization of solutions, and narrow aspects of Riley's imagination; Debruge and Anthony Lane (The New Yorker) encouraged its originality.[N 3]Vulture'sDavid Edelstein suggested them that the film made a "new pop-culture touchstone".[125] Despite these overall reviews, The Guardian critic Peter Bradshaw and Slant Magazine writer Christopher Gray assessed the film as slightly inferior to Pixar's best.[126][127]
The scriptwriting, plot, and subject matter were sources of praise.[N 4]Forbes's Scott Mendelson thought that its qualities of narration provided a purpose,[128] whereas Leigh Singer of IGN conveyed the film's tropes: child devotion, teamwork, and confused chases. Singer expressed the "tried-and-tested" journey had an unprecedented "licence to go".[134] However, Rene Rodriguez, writing for the Miami Herald, expressed concern over the film's plot. Rodriguez cited its aspects, including its story skipping from the beginning to the end, and events involving inside Riley's head having thin goals.[135]Ann Hornaday (The Washington Post) and A. O. Scott (The New York Times) appreciated its entertaining subject matter,[120][136] promoting mental health by The Hindu's Udhav Naig,[137] the body language by ComicBook.com's Chase Magnett,[138] and the human movements by USA Today's Brian Truitt and Reason'sKurt Loder.[139][140] On the other hand, Naig panned the film's misinterpretation of brain functions.[137]Matt Zoller Seitz of RogerEbert.com emphasized the film's script that has clear connections to its aspects, including Joy's comprehension should "what things mean, and what the other emotions ought to 'do' for Riley".[141]
Reviews for the actors' performances were very positive in the media,[76][142] often singling out Poehler, Smith, Kind, and Black for further praise,[N 5] with their work described as "wonderful" and "excellent".[144][145] Edelstein laboriously commended Poehler's acting, indicating that she had "supernatural exuberance but the semi-tonal quavers of doubt that keep that [...] from being cloying or cartoonish."[125] Joy was viewed as a heartful character and Sadness was a superfluous disapproval to the "secret side" by Tim Grierson of Paste,[146] whereas Vox's Alex Abad-Santos felt that because of its appealing voice cast.[76] Magnett credited Grierson's examination that reached these roles to their extent with accommodation, and elaborated Anger was the "most perfect" one due to his routine having a culmination, having a "sense of humor and genuine care".[138] While Seitz took Sadness to have more value of her contribution,[141] others, such as Jessica Kiang (IndieWire) and Tasha Robinson (The Dissolve), cited character development as one of its strengths.[147][148]
Inside Out was included on a number of best-of lists. It was listed on many critics' top ten lists in 2015, ranking fourth.[149] The film appeared on professional rankings from BBC, The New York Times, Empire, and The Independent based on retrospective appraisal, as one of the greatest films of the twenty-first century.[N 6]Inside Out appeared on several lists of the best films of the 2010s in 2019, by outlets including: IndieWire,[154]The A.V. Club,[155]The Independent,[156]RogerEbert.com,[157]/Film,[158]Time Out London,[159]GamesRadar+,[160] and the Los Angeles Times.[161] Several publications have listed it as one of the best animated films, including: Harper's Bazaar (2017),[162]USA Today, Elle (both 2018),[163][164]Rolling Stone (2019),[165]Esquire (2020),[166]Parade, Complex, Time Out New York, and Empire (all 2021).[N 7] In December 2021, the film's screenplay was listed number 29 on the Writers Guild of America's "101 Greatest Screenplays of the 21st Century (So Far)".[171]
Inside Out sparked an Internet meme reaction that saw Joy and Disgust similarizing the Philippine supercouple named AlDub.[179] During the COVID-19 pandemic, it was one of the 35 films recommended people watch by The Independent.[180]
Two lawsuits followed Inside Out's release. Child psychologist Denise Daniels sued Disney and Pixar in 2017 for including the film's aspects to a television series, The Moodsters,[181] that elaborated her idea showing the emotional characters.[182] A separate suit in 2021 was brought by an Ontario federal court whom a Canadian filmmaker Damon Pourshian made a film also titled Inside Out (2000). As a student at Sheridan College, he alleged plagiarism to Inside Out's (2015) close ties: the 2000 film's plot precedes elements of the 2015 one but includes a boy and five of his internal organs.[183] The outcomes of these lawsuits were separate: Daniels's one was rejected (resulting the ineligibility of being copyrighted)[184] and Pourshian's one was unknown.[183]
Other media
Disney Infinity 3.0 (2015) includes a platformer-type Inside Out playset featuring the emotions as playable characters.[185][186] A mobile Puzzle Bobble-style game, Inside Out: Thought Bubbles, was released in 2015 for some app stores.[187][188] Lasting for three levels, Google started a Made with Code event for the film that December, named "Inside HQ", with fans wishing to start a programming on the tutorial to recreate scenes using Blocky, a mini-game whose snippets used to resolve issues.[189]
Discussions of a sequel began in June 2015, as Docter had no immediate plans for it and expressed interest in improving Pixar's originality.[193] However, he and Pixar explored a possible sequel in January 2016.[194] According to Pixar president Jim Morris that July, the company's commitment on several original films prevented sequels to any of Pixar's other films (including Inside Out) from being commissioned at that time.[195]
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