|Single data stream
|Multiple data streams
Single instruction, multiple data (SIMD) is a type of parallel processing in Flynn's taxonomy. SIMD can be internal (part of the hardware design) and it can be directly accessible through an instruction set architecture (ISA), but it should not be confused with an ISA. SIMD describes computers with multiple processing elements that perform the same operation on multiple data points simultaneously.
Such machines exploit data level parallelism, but not concurrency: there are simultaneous (parallel) computations, but each unit performs the exact same instruction at any given moment (just with different data). SIMD is particularly applicable to common tasks such as adjusting the contrast in a digital image or adjusting the volume of digital audio. Most modern CPU designs include SIMD instructions to improve the performance of multimedia use. SIMD has three different subcategories in Flynn's 1972 Taxonomy, one of which is SIMT. SIMT should not be confused with software threads or hardware threads, both of which are task time-sharing (time-slicing). SIMT is true simultaneous parallel hardware-level execution.
Modern graphics processing units (GPUs) are often wide SIMD implementations, capable of branches, loads, and stores on 128 or 256 bits at a time.
The first use of SIMD instructions was in the ILLIAC IV, which was completed in 1966.
SIMD was the basis for vector supercomputers of the early 1970s such as the CDC Star-100 and the Texas Instruments ASC, which could operate on a "vector" of data with a single instruction. Vector processing was especially popularized by Cray in the 1970s and 1980s. Vector processing architectures are now considered separate from SIMD computers: Duncan's Taxonomy includes them where Flynn's Taxonomy does not, due to Flynn's work (1966, 1972) pre-dating the Cray-1 (1977).
The first era of modern SIMD computers was characterized by massively parallel processing-style supercomputers such as the Thinking Machines CM-1 and CM-2. These computers had many limited-functionality processors that would work in parallel. For example, each of 65,536 single-bit processors in a Thinking Machines CM-2 would execute the same instruction at the same time, allowing, for instance, to logically combine 65,536 pairs of bits at a time, using a hypercube-connected network or processor-dedicated RAM to find its operands. Supercomputing moved away from the SIMD approach when inexpensive scalar MIMD approaches based on commodity processors such as the Intel i860 XP became more powerful, and interest in SIMD waned.
The current era of SIMD processors grew out of the desktop-computer market rather than the supercomputer market. As desktop processors became powerful enough to support real-time gaming and audio/video processing during the 1990s, demand grew for this particular type of computing power, and microprocessor vendors turned to SIMD to meet the demand. Hewlett-Packard introduced MAX instructions into PA-RISC 1.1 desktops in 1994 to accelerate MPEG decoding. Sun Microsystems introduced SIMD integer instructions in its "VIS" instruction set extensions in 1995, in its UltraSPARC I microprocessor. MIPS followed suit with their similar MDMX system.
The first widely deployed desktop SIMD was with Intel's MMX extensions to the x86 architecture in 1996. This sparked the introduction of the much more powerful AltiVec system in the Motorola PowerPC and IBM's POWER systems. Intel responded in 1999 by introducing the all-new SSE system. Since then, there have been several extensions to the SIMD instruction sets for both architectures. Advanced vector extensions AVX, AVX2 and AVX-512 are developed by Intel. AMD supports AVX, AVX2, and AVX-512 in their current products.
All of these developments have been oriented toward support for real-time graphics, and are therefore oriented toward processing in two, three, or four dimensions, usually with vector lengths of between two and sixteen words, depending on data type and architecture. When new SIMD architectures need to be distinguished from older ones, the newer architectures are then considered "short-vector" architectures, as earlier SIMD and vector supercomputers had vector lengths from 64 to 64,000. A modern supercomputer is almost always a cluster of MIMD computers, each of which implements (short-vector) SIMD instructions.
An application that may take advantage of SIMD is one where the same value is being added to (or subtracted from) a large number of data points, a common operation in many multimedia applications. One example would be changing the brightness of an image. Each pixel of an image consists of three values for the brightness of the red (R), green (G) and blue (B) portions of the color. To change the brightness, the R, G and B values are read from memory, a value is added to (or subtracted from) them, and the resulting values are written back out to memory. Audio DSPs would likewise, for volume control, multiply both Left and Right channels simultaneously.
With a SIMD processor there are two improvements to this process. For one the data is understood to be in blocks, and a number of values can be loaded all at once. Instead of a series of instructions saying "retrieve this pixel, now retrieve the next pixel", a SIMD processor will have a single instruction that effectively says "retrieve n pixels" (where n is a number that varies from design to design). For a variety of reasons, this can take much less time than retrieving each pixel individually, as with a traditional CPU design.
Another advantage is that the instruction operates on all loaded data in a single operation. In other words, if the SIMD system works by loading up eight data points at once, the
add operation being applied to the data will happen to all eight values at the same time. This parallelism is separate from the parallelism provided by a superscalar processor; the eight values are processed in parallel even on a non-superscalar processor, and a superscalar processor may be able to perform multiple SIMD operations in parallel.
To remedy problems 1 and 5, RISC-V's vector extension uses an alternative approach: instead of exposing the sub-register-level details to the programmer, the instruction set abstracts them out as a few "vector registers" that use the same interfaces across all CPUs with this instruction set. The hardware handles all alignment issues and "strip-mining" of loops. Machines with different vector sizes would be able to run the same code. LLVM calls this vector type "vscale".
An order of magnitude increase in code size is not uncommon, when compared to equivalent scalar or equivalent vector code, and an order of magnitude or greater effectiveness (work done per instruction) is achievable with Vector ISAs.
ARM's Scalable Vector Extension takes another approach, known in Flynn's Taxonomy as "Associative Processing", more commonly known today as "Predicated" (masked) SIMD. This approach is not as compact as Vector processing but is still far better than non-predicated SIMD. Detailed comparative examples are given in the Vector processing page.
|ICL Distributed Array Processor (DAP)
|Burroughs Scientific Processor
|Geometric-Arithmetic Parallel Processor from Martin Marietta (continued at Lockheed Martin, then at Teranex and Silicon Optix)
|Massively Parallel Processor (MPP), from NASA/Goddard Space Flight Center
|Connection Machine, models 1 and 2 (CM-1 and CM-2), from Thinking Machines Corporation
|MasPar MP-1 and MP-2
|Zephyr DC from Wavetracer
|Xplor from Pyxsys, Inc.
Small-scale (64 or 128 bits) SIMD became popular on general-purpose CPUs in the early 1990s and continued through 1997 and later with Motion Video Instructions (MVI) for Alpha. SIMD instructions can be found, to one degree or another, on most CPUs, including IBM's AltiVec and SPE for PowerPC, HP's PA-RISC Multimedia Acceleration eXtensions (MAX), Intel's MMX and iwMMXt, SSE, SSE2, SSE3 SSSE3 and SSE4.x, AMD's 3DNow!, ARC's ARC Video subsystem, SPARC's VIS and VIS2, Sun's MAJC, ARM's Neon technology, MIPS' MDMX (MaDMaX) and MIPS-3D. The IBM, Sony, Toshiba co-developed Cell Processor's SPU's instruction set is heavily SIMD based. Philips, now NXP, developed several SIMD processors named Xetal. The Xetal has 320 16-bit processor elements especially designed for vision tasks.
Intel's AVX-512 SIMD instructions process 512 bits of data at once.
SIMD instructions are widely used to process 3D graphics, although modern graphics cards with embedded SIMD have largely taken over this task from the CPU. Some systems also include permute functions that re-pack elements inside vectors, making them particularly useful for data processing and compression. They are also used in cryptography. The trend of general-purpose computing on GPUs (GPGPU) may lead to wider use of SIMD in the future.
Adoption of SIMD systems in personal computer software was at first slow, due to a number of problems. One was that many of the early SIMD instruction sets tended to slow overall performance of the system due to the re-use of existing floating point registers. Other systems, like MMX and 3DNow!, offered support for data types that were not interesting to a wide audience and had expensive context switching instructions to switch between using the FPU and MMX registers. Compilers also often lacked support, requiring programmers to resort to assembly language coding.
SIMD on x86 had a slow start. The introduction of 3DNow! by AMD and SSE by Intel confused matters somewhat, but today the system seems to have settled down (after AMD adopted SSE) and newer compilers should result in more SIMD-enabled software. Intel and AMD now both provide optimized math libraries that use SIMD instructions, and open source alternatives like libSIMD, SIMDx86 and SLEEF have started to appear (see also libm).
Apple Computer had somewhat more success, even though they entered the SIMD market later than the rest. AltiVec offered a rich system and can be programmed using increasingly sophisticated compilers from Motorola, IBM and GNU, therefore assembly language programming is rarely needed. Additionally, many of the systems that would benefit from SIMD were supplied by Apple itself, for example iTunes and QuickTime. However, in 2006, Apple computers moved to Intel x86 processors. Apple's APIs and development tools (XCode) were modified to support SSE2 and SSE3 as well as AltiVec. Apple was the dominant purchaser of PowerPC chips from IBM and Freescale Semiconductor. Even though Apple has stopped using PowerPC processors in their products, further development of AltiVec is continued in several PowerPC and Power ISA designs from Freescale and IBM.
SIMD within a register, or SWAR, is a range of techniques and tricks used for performing SIMD in general-purpose registers on hardware that doesn't provide any direct support for SIMD instructions. This can be used to exploit parallelism in certain algorithms even on hardware that does not support SIMD directly.
It is common for publishers of the SIMD instruction sets to make their own C/C++ language extensions with intrinsic functions or special datatypes (with operator overloading) guaranteeing the generation of vector code. Intel, AltiVec, and ARM NEON provide extensions widely adopted by the compilers targeting their CPUs. (More complex operations are the task of vector math libraries.)
The GNU C Compiler takes the extensions a step further by abstracting them into a universal interface that can be used on any platform by providing a way of defining SIMD datatypes. The LLVM Clang compiler also implements the feature, with an analogous interface defined in the IR. Rust's
packed_simd crate (and the experimental
std::sims) uses this interface, and so does Swift 2.0+.
C++ has an experimental interface
std::experimental::simd that works similarly to the GCC extension. LLVM's libcxx seems to implement it. For GCC and libstdc++, a wrapper library that builds on top of the GCC extension is available.
Microsoft added SIMD to .NET in RyuJIT. The
System.Numerics.Vector package, available on NuGet, implements SIMD datatypes. Java also has a new proposed API for SIMD instructions available in OpenJDK 17 in an incubator module. It also has a safe fallback mechanism on unsupported CPUs to simple loops.
Instead of providing an SIMD datatype, compilers can also be hinted to auto-vectorize some loops, potentially taking some assertions about the lack of data dependency. This is not as flexible as manipulating SIMD variables directly, but is easier to use. OpenMP 4.0+ has a
#pragma omp simd hint. This OpenMP interface has replaced a wide set of nonstandard extensions, including Cilk's
#pragma simd, GCC's
#pragma GCC ivdep, and many more.
Consumer software is typically expected to work on a range of CPUs covering multiple generations, which could limit the programmer's ability to use new SIMD instructions to improve the computational performance of a program. The solution is to include multiple versions of the same code that uses either older or newer SIMD technologies, and pick one that best fits the user's CPU at run-time (dynamic dispatch). There are two main camps of solutions:
FMV, manually coded in assembly language, is quite commonly used in a number of performance-critical libraries such as glibc and libjpeg-turbo. Intel C++ Compiler, GNU Compiler Collection since GCC 6, and Clang since clang 7 allow for a simplified approach, with the compiler taking care of function duplication and selection. GCC and clang requires explicit
target_clones labels in the code to "clone" functions, while ICC does so automatically (under the command-line option
/Qax). The Rust programming language also supports FMV. The setup is similar to GCC and Clang in that the code defines what instruction sets to compile for, but cloning is manually done via inlining.
As using FMV requires code modification on GCC and Clang, vendors more commonly use library multi-versioning: this is easier to achieve as only compiler switches need to be changed. Glibc supports LMV and this functionality is adopted by the Intel-backed Clear Linux project.
In 2013 John McCutchan announced that he had created a high-performance interface to SIMD instruction sets for the Dart programming language, bringing the benefits of SIMD to web programs for the first time. The interface consists of two types:
Instances of these types are immutable and in optimized code are mapped directly to SIMD registers. Operations expressed in Dart typically are compiled into a single instruction without any overhead. This is similar to C and C++ intrinsics. Benchmarks for 4×4 matrix multiplication, 3D vertex transformation, and Mandelbrot set visualization show near 400% speedup compared to scalar code written in Dart.
McCutchan's work on Dart, now called SIMD.js, has been adopted by ECMAScript and Intel announced at IDF 2013 that they are implementing McCutchan's specification for both V8 and SpiderMonkey. However, by 2017, SIMD.js has been taken out of the ECMAScript standard queue in favor of pursuing a similar interface in WebAssembly. As of August 2020, the WebAssembly interface remains unfinished, but its portable 128-bit SIMD feature has already seen some use in many engines.
It has generally proven difficult to find sustainable commercial applications for SIMD-only processors.
One that has had some measure of success is the GAPP, which was developed by Lockheed Martin and taken to the commercial sector by their spin-off Teranex. The GAPP's recent incarnations have become a powerful tool in real-time video processing applications like conversion between various video standards and frame rates (NTSC to/from PAL, NTSC to/from HDTV formats, etc.), deinterlacing, image noise reduction, adaptive video compression, and image enhancement.
A more ubiquitous application for SIMD is found in video games: nearly every modern video game console since 1998 has incorporated a SIMD processor somewhere in its architecture. The PlayStation 2 was unusual in that one of its vector-float units could function as an autonomous DSP executing its own instruction stream, or as a coprocessor driven by ordinary CPU instructions. 3D graphics applications tend to lend themselves well to SIMD processing as they rely heavily on operations with 4-dimensional vectors. Microsoft's Direct3D 9.0 now chooses at runtime processor-specific implementations of its own math operations, including the use of SIMD-capable instructions.
A later processor that used vector processing is the Cell Processor used in the Playstation 3, which was developed by IBM in cooperation with Toshiba and Sony. It uses a number of SIMD processors (a NUMA architecture, each with independent local store and controlled by a general purpose CPU) and is geared towards the huge datasets required by 3D and video processing applications. It differs from traditional ISAs by being SIMD from the ground up with no separate scalar registers.
Ziilabs produced an SIMD type processor for use on mobile devices, such as media players and mobile phones.
Larger scale commercial SIMD processors are available from ClearSpeed Technology, Ltd. and Stream Processors, Inc. ClearSpeed's CSX600 (2004) has 96 cores each with two double-precision floating point units while the CSX700 (2008) has 192. Stream Processors is headed by computer architect Bill Dally. Their Storm-1 processor (2007) contains 80 SIMD cores controlled by a MIPS CPU.